メモとして残して置きます。
cvar list
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , “sv”, “cheat”, “rep” : Turn on achievement debug msgs.
achievement_disable : 0 : , “sv”, “cheat”, “rep” : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
ai_debug_los : 0 : , “sv”, “cheat” : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’l
ai_debug_ragdoll_magnets : 0 : , “sv” :
ai_debug_shoot_positions : 0 : , “sv”, “cheat”, “rep” :
ai_debug_speech : 0 : , “sv” :
ai_expression_frametime : 0 : , “sv” : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , “sv” : Disable npc background expressions when you can’t see them.
ai_force_serverside_ragdoll : 0 : , “sv” :
ai_LOS_mode : 0 : , “sv”, “rep” :
ai_sequence_debug : 0 : , “sv” :
ai_setupbones_debug : 0 : , “sv” : Shows that bones that are setup every think
ai_shot_bias_max : 1 : , “sv”, “rep” :
ai_shot_bias_min : -1 : , “sv”, “rep” :
ai_show_hull_attacks : 0 : , “sv” :
ai_use_visibility_cache : 1 : , “sv” :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
anim_3wayblend : 1 : , “sv”, “rep” : Toggle the 3-way animation blending code.
anim_showstate : -1 : , “sv”, “cheat”, “rep” : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , “sv”, “cheat”, “rep” : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
autoaim_max_deflect : 0 : , “sv” :
autoaim_max_dist : 2160 : , “sv” :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
bind_osx : cmd : : Bind a key for OSX only.
BindToggle : cmd : : Performs a bind <key> ‘increment var <cvar> 0 1 1’
blackbox : 1 : :
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , “sv”, “rep” :
bot_aim_aimtracking_base : 0 : , “sv”, “cheat” : How often we should sample our target’s position and velocity to update our aim tracking, to allow realistic slop in tracking
bot_aim_aimtracking_frac_easy : 1 : , “sv”, “cheat” : Frac appplied to the head aim tracking interval if difficulty is easy
bot_aim_aimtracking_frac_hard : 0 : , “sv”, “cheat” : Frac appplied to the head aim tracking interval if difficulty is hard
bot_aim_aimtracking_frac_impossible : 0 : , “sv”, “cheat” : Frac appplied to the head aim tracking interval if difficulty is impossible
bot_aim_aimtracking_frac_sprinting_target : 0 : , “sv”, “cheat” : Frac appplied to the head aim tracking interval if target is sprinting
bot_aim_angularvelocity_base : 900 : , “sv”, “cheat” : How fast do the bots turn their heads ( deg/second )
bot_aim_angularvelocity_base_ooc : 800 : , “sv”, “cheat” : How fast do the bots turn their heads WHEN OUT OF COMBAT( deg/second )
bot_aim_angularvelocity_frac_easy : 0 : , “sv”, “cheat” : Frac appplied to the angular velocity if difficulty is easy
bot_aim_angularvelocity_frac_hard : 1 : , “sv”, “cheat” : Frac appplied to the angular velocity if difficulty is hard
bot_aim_angularvelocity_frac_impossible : 1 : , “sv”, “cheat” : Frac appplied to the angular velocity if difficulty is impossible
bot_aim_angularvelocity_frac_sprinting_target : 1 : , “sv”, “cheat” : Frac appplied to the angular velocity if target is sprinting
bot_aim_attack_aimtolerance_frac_easy : 1 : , “sv”, “cheat” : The easy frac for aim tolerance for the bots
bot_aim_attack_aimtolerance_frac_hard : 0 : , “sv”, “cheat” : The hard frac for aim tolerance for the bots
bot_aim_attack_aimtolerance_frac_impossible : 0 : , “sv”, “cheat” : The impossible frac for aim tolerance for the bots
bot_aim_attack_aimtolerance_frac_normal : 1 : , “sv”, “cheat” : The normal frac for aim tolerance for the bots
bot_aimtracking_frac_survival_end : 0 : , “sv”, “rep” : Frac applied at end (level 30) of Survival
bot_aimtracking_frac_survival_start : 1 : , “sv”, “rep” : Frac applied at start of Survival
bot_attack_aimpenalty_amt_close : 40 : , “sv”, “cheat” : How much should we offset our aim after just spotting enemy nearby
bot_attack_aimpenalty_amt_far : 90 : , “sv”, “cheat” : How much should we offset our aim after just spotting enemy a long way away
bot_attack_aimpenalty_amt_frac_dark : 1 : , “sv”, “cheat” : Frac to multiply against the aim penalty amount when target is in darkness
bot_attack_aimpenalty_amt_frac_easy : 1 : , “sv”, “cheat” : Multiply amt by this much for easy difficulty
bot_attack_aimpenalty_amt_frac_hard : 0 : , “sv”, “cheat” : Multiply amt by this much for hard difficulty
bot_attack_aimpenalty_amt_frac_impossible : 0 : , “sv”, “cheat” : Multiply amt by this much for impossible difficulty
bot_attack_aimpenalty_amt_frac_light : 1 : , “sv”, “cheat” : Frac to multiply against the aim penalty amount when target is in lightness
bot_attack_aimpenalty_time_close : 0 : , “sv”, “cheat” : How long before we stop penalizing aim position nearby?
bot_attack_aimpenalty_time_far : 9 : , “sv”, “cheat” : How long before we stop penalizing aim position a long way away?
bot_attack_aimpenalty_time_frac_dark : 1 : , “sv”, “cheat” : Frac to multiply against the aim penalty time when target is in darkness
bot_attack_aimpenalty_time_frac_light : 0 : , “sv”, “cheat” : Frac to multiply against the aim penalty time when target is in lightness
bot_attack_aimtolerance_newthreat_amt : 3 : , “sv”, “cheat” : How much should we artificially bloat aimtolerance boxes for enemies we just spotted?
bot_attack_aimtolerance_newthreat_time : 0 : , “sv”, “cheat” : How long before we stop artificially bloating aimtolerance box?
bot_attack_burst_maxtime : 0 : , “sv”, “rep” : The maximum amount of time the bot pulls the trigger for automatic weapons
bot_attack_burst_mintime : 0 : , “sv”, “rep” : The minimum amount of time the bot pulls the trigger for automatic weapons
bot_attack_retarget_maxtime : 0 : , “sv”, “rep” : The maximum amount of time until the bot retargets
bot_attack_retarget_mintime : 0 : , “sv”, “rep” : The minimum amount of time until the bot retargets
bot_attackdelay_base : 1 : , “sv”, “rep” : Attack delay base value in seconds
bot_attackdelay_frac_desiredrange : 0 : , “sv”, “rep” : Frac applied if distance is greater than hipfire range
bot_attackdelay_frac_difficulty_easy : 2 : , “sv”, “rep” : Frac applied if in easy difficulty
bot_attackdelay_frac_difficulty_hard : 0 : , “sv”, “rep” : Frac applied if in hard difficulty
bot_attackdelay_frac_difficulty_impossible : 0 : , “sv”, “rep” : Frac applied if in impossible difficulty
bot_attackdelay_frac_hipfirerange : 0 : , “sv”, “rep” : Frac applied if within hipfire range
bot_attackdelay_frac_maxrange : 1 : , “sv”, “rep” : Frac applied if distance is greater than desired range
bot_attackdelay_frac_outofrange : 1 : , “sv”, “rep” : Frac applied if distance is greater than max range
bot_attackdelay_frac_outsidefov : 1 : , “sv”, “rep” : Frac applied if the bot is not looking at the player
bot_attackdelay_frac_survival_end : 0 : , “sv”, “rep” : Frac applied at end (level 20) of Survival
bot_attackdelay_frac_survival_start : 1 : , “sv”, “rep” : Frac applied at start of Survival
bot_damage : 0 : , “sv”, “rep” : Float representing the damage bots give off.
bot_fov_frac_survival_end : 1 : , “sv”, “rep” : Frac applied at end (level 30) of Survival
bot_fov_frac_survival_start : 0 : , “sv”, “rep” : Frac applied at start of Survival
bot_grenade_think_time : 0 : , “sv”, “cheat” :
bot_hearing_flashbang_effect_max_distance : 750 : , “sv”, “cheat” : Max range that a flashbang will effect the bots
bot_hearing_flashbang_effect_max_time : 10 : , “sv”, “cheat” : Max time that a flashbang will effect the bots
bot_hearing_grenade_hearing_range : 3000 : , “sv”, “cheat” : How far away can a bot hear a grenade explosion
bot_hearing_silenced_weapon_sound_reduction : 0 : , “sv”, “cheat” : By what percentage do silenced weapons reduce the hearing range
bot_investigate_sneak_lightvalue : 0 : , “sv”, “cheat” : The light value the bot must be in order to activate sneak
bot_loco_hurry_sprinthold_max : 1 : , “sv”, “cheat” : Maximum tme to hold the sprint when ShouldHurry returns true
bot_loco_hurry_sprinthold_min : 0 : , “sv”, “cheat” : Minimum tme to hold the sprint when ShouldHurry returns true
bot_loco_path_max_retreat_length : 420 : , “sv”, “cheat” : Maximum distance a bot will run a retreat path
bot_loco_path_minlookahead : 120 : , “sv”, “cheat” : Minimum look-ahead distance for bot pathing
bot_loco_pronehold_max : 8 : , “sv”, “cheat” : Maximum tme to hold the prone button
bot_vis_fov_frac_easy : 0 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is easy
bot_vis_fov_frac_hard : 1 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is hard
bot_vis_fov_frac_impossible : 1 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is impossible
bot_vis_fov_idle_base : 150 : , “sv”, “cheat” : FOV when the bot is idle/guarding (normal difficulty)
bot_vis_recognizetime_base : 0 : , “sv”, “cheat” : Time it takes for bot to recognize a target (normal difficulty)
bot_vis_recognizetime_frac_easy : 2 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is easy
bot_vis_recognizetime_frac_hard : 0 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is hard
bot_vis_recognizetime_frac_impossible : 0 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is impossible
breakable_disable_gib_limit : 0 : , “sv” :
breakable_multiplayer : 1 : , “sv” :
buddha : cmd : : Toggle. Player takes damage but won’t die. (Shows red cross when health is zero)
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bullet_ff_through_walls : 0 : , “sv”, “rep” :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cf_adminimmunity : 0 : : Admin immunity, 0 = Disabled, 1 = Enabled
cf_allowlan : 0 : : Allow players connect from LAN, 0 = Disabled, 1 = Enabled IP 10.x.x.x IP 127.x.x.x IP 169.254.x.x IP 192.168.x.x IP 172.16.x.x
cf_allowunidentified : 0 : : Allow players connect from unidentified country, 0 = Disabled, 1 = Enabled
cf_alphacode : 2 : : Choose what code type use in cf_countries 2 = ISO 3166-1 alpha-2 codes (GB JP US) 3 = ISO 3166-1 alpha-3 codes (GBR JPN USA) ht
cf_chatannouncements : 1 : : Print chat announcements to all players Usage 1+2 = 3 (Print allowed and rejected country connections) 0 = Off 1 = Allowed conn
cf_chatusecode : 0 : : Print country name in chat using, 0 = Country name, 1 = Country code
cf_countries : 0 : : List countries example alpha 2 codes: ‘GB JP US’ example alpha 3 codes: ‘GBR JPN USA’
cf_mode : 0 : : 0 = Allow all expect cf_countries 1 = Allow only cf_countries
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chet_debug_idle : 0 : , “a”, “sv” : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter : 0 : , “sv”, “rep” : Spew choreo. Use a sub-string or * to display all events.
cl_bobPitch : 0 : , “sv”, “cheat” :
cl_bobRoll : 0 : , “sv”, “cheat” :
cl_bobYaw : 0 : , “sv”, “cheat” :
cl_clock_correction : 1 : , “cheat” : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , “cheat” : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , “cheat” : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , “cheat” : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , “cheat” : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , “cheat” : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , “cheat” : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_clockdrift_max_ms_threadmode : 0 : , “cheat” : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_csm_auto_entity : 1 : , “sv” :
cl_csm_server_status : cmd : : Usage: cl_csm_server_status
cl_resend : 6 : : Delay in seconds before the client will resend the ‘connect’ attempt
cl_resend_timeout : 60 : : Total time allowed for the client to resend the ‘connect’ attempt
cl_sideRoll : 1 : , “sv”, “cheat” :
cl_sideRollSpeed : 220 : , “sv”, “cheat” :
cl_simdbones : 0 : , “sv”, “rep” : Use SIMD bone setup.
cl_skipslowpath : 0 : , “cheat” : Set to 1 to skip any models that don’t go through the model fast path
cl_use_simd_bones : 1 : , “sv”, “rep” : 1 use SIMD bones 0 use scalar bones.
cl_viewbob : 1 : , “sv” : Enable/Disable new viewbob movement
clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_shake_amp : 0 : , “sv” :
collision_shake_freq : 0 : , “sv” :
collision_shake_time : 0 : , “sv” :
collision_test : cmd : : Tests collision system
con_logfile : 0 : : Console output gets written to this file
con_timestamp : 0 : : Prefix console.log entries with timestamps
coop : 0 : , “nf” : Cooperative play.
cpu_level : 2 : : CPU Level – Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
creditsdone : cmd : :
csm_quality_level : 0 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
curve_bias : 0 : , “sv” :
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
dbg_demofile : 0 : :
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , “nf” : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , “sv” :
debug_overlay_fullposition : 0 : , “sv” :
debug_physimpact : 0 : , “sv” :
debug_touchlinks : 0 : , “sv” : Spew touch link activity
debug_visibility_monitor : 0 : , “sv”, “cheat” :
decalfrequency : 10 : , “sv”, “nf” :
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
disable_static_prop_loading : 0 : , “cheat” : If non-zero when a map loads, static props won’t be loaded
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_list_all_collideable : cmd : : List all collideable displacements
dispcoll_drawplane : 0 : , “sv” :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , “cheat” :
displaysoundlist : 0 : , “sv” :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts : 0 : : (SP only) – show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) – enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchdecode : 1 : : When watching show decode.
dtwatchencode : 1 : : When watching show encode.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
dumptheaterentityfactories : cmd : : Lists all theater entity factory names.
echo : cmd : : Echo text to console.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity’s autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , “sv” :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , “sv”, “cheat” : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player’s angles. By default, only orients target entity’s YAW. Use the ‘allangles’ opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_script_dump : cmd : : Dumps the names and values of this entity’s script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_contexts : 0 : , “sv” : Show entity contexts in ent_text display
ent_show_response_criteria : cmd : : Print, to the console, an entity’s current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When ‘ent_pause’ is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd : : Execute script file.
execifexists : cmd : : Execute script file if file exists.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff : cmd : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , “sv” :
fire_dmgbase : 1 : , “sv” :
fire_dmginterval : 1 : , “sv” :
fire_dmgscale : 0 : , “sv” :
fire_extabsorb : 5 : , “sv” :
fire_extscale : 12 : , “sv” :
fire_growthrate : 1 : , “sv” :
fire_heatscale : 1 : , “sv” :
fire_incomingheatscale : 0 : , “sv” :
fire_maxabsorb : 50 : , “sv” :
firetarget : cmd : :
fish_dormant : 0 : , “sv”, “cheat”, “rep” : Turns off interactive fish behavior. Fish become immobile and unresponsive.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 1 : : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale : 1 : , “cheat”, “rep” : Prescale the clock by this amount.
hostfile : 0 : , “sv” : The HOST file to load.
hostip : -1660446592.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 1 : , “cheat” :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , “cheat” : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
ins_base_vehicle_max_turn_rate : 25 : , “sv”, “cheat” :
ins_base_vehicle_speed : 160 : , “sv”, “cheat” :
ins_bipod_view_length_forward : 22 : , “sv”, “rep” :
ins_bipod_view_length_up : 28 : , “sv”, “rep” :
ins_bot_add : cmd : : Adds a bot
ins_bot_add_t2 : cmd : : Adds a bot to team 2
ins_bot_attack_pistol_fire_rate : 4 : , “sv” : Base Rate for easy pistol fire, scaled faster by difficulty
ins_bot_attack_reload_ratio : 0 : , “sv” : Ratio of ammo that triggers a reload.
ins_bot_change_difficulty : 1 : , “sv”, “nf” : When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint : 0 : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_checkpoint_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Checkpoint that the server will reset to when hibernating.
ins_bot_count_checkpoint_max : 16 : , “a”, “sv”, “rep” : The max bot count for Checkpoint.
ins_bot_count_checkpoint_min : 5 : , “a”, “sv”, “rep” : The min bot count for Checkpoint.
ins_bot_count_hunt : 0 : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_hunt_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Hunt that the server will reset to when hibernating.
ins_bot_count_hunt_max : 25 : , “a”, “sv”, “rep” : The max bot count for Hunt.
ins_bot_count_hunt_min : 15 : , “a”, “sv”, “rep” : The min bot count for Hunt.
ins_bot_count_survival : 0 : , “a”, “sv”, “rep” : A set bot count for Survival.
ins_bot_count_survival_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Survival that the server will reset to when hibernating.
ins_bot_count_survival_level_multiplier : 1 : , “a”, “sv”, “rep” : Multiplier applied to bot count each round that passes.
ins_bot_count_survival_max : 18 : , “a”, “sv”, “rep” : The max bot count at the end of Survival.
ins_bot_count_survival_start_max : 14 : , “a”, “sv”, “rep” : The max bot count at the start of Survival.
ins_bot_count_survival_start_min : 7 : , “a”, “sv”, “rep” : The min bot count at the start of Survival.
ins_bot_difficulty : 1 : , “sv”, “nf”, “rep” : Difficulty of bots, 0-3
ins_bot_enemy_seen_notify_distance : 300 : , “sv”, “cheat” : Hearing range of bots when talking to eachother
ins_bot_friendly_death_hearing_distance : 100 : , “sv”, “cheat” : Hearing range of bots when a friendly dies nearby
ins_bot_ignore_human_triggers : 0 : , “sv”, “cheat” : If 1, bots will ignore all things human.
ins_bot_kick : cmd : : Kick a bot. Parameters: <#/bots> <team_id>
ins_bot_kick_t1 : cmd : : ins_bot_kick_t1 kick bot from team two
ins_bot_kick_t2 : cmd : : ins_bot_kick_t2 kick bot from team two
ins_bot_knives_only : 0 : , “sv”, “cheat” :
ins_bot_max_setup_gate_defend_range : 2000 : , “sv”, “cheat” : How far from the setup gate(s) defending bots can take up positions
ins_bot_min_setup_gate_defend_range : 750 : , “sv”, “cheat” : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
ins_bot_min_setup_gate_sniper_defend_range : 1500 : , “sv”, “cheat” : How far from the setup gate(s) a defending sniper will take up position
ins_bot_path_update_interval : 0 : , “sv”, “cheat” : Time between each path update (tweaked for optimization)
ins_bot_pathfollower_aimahead : 220 : , “sv”, “cheat” :
ins_bot_quota : 0 : , “a”, “sv” : How many bots to place on each team when no players are present?
ins_bot_radio_range : 2000 : , “sv”, “cheat” : How close do bots need to be to hear radio commands from another.
ins_bot_radio_range_blocked_fraction : 0 : , “sv”, “cheat” : If we don’t have LoS, cut down range by this much
ins_bot_suppress_visible_requirement : 1 : , “sv”, “cheat” : Total time we have to have seen a threat before lighting him up!
ins_bot_suppressing_fire_duration : 2 : , “sv”, “cheat” : How long should we light up the last spotted area of a threat
ins_bot_survival_cache_notify_radius_max : 4800 : , “sv”, “cheat” : Notify radius of cache capture in survival mode (in early game)
ins_bot_survival_cache_notify_radius_min : 2400 : , “sv”, “cheat” : Notify radius of cache capture in survival mode (in later game)
ins_cache_buy_zone_size : 184 : , “sv” : Default size of the buy area on a weapon cache.
ins_cache_explosion_damage : 1000 : , “sv” : Damage dealt by cache exploding
ins_cache_explosion_radius : 256 : , “sv” : Radius of blast damage
ins_cache_health : 200 : , “sv” : Default health of a weapon cache entity.
ins_clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
ins_deadcam_modes : 0 : , “sv”, “rep” : Restricts Spectator Modes
ins_debug_centermass : 0 : , “sv”, “rep” : Debug the centermass attachment
ins_debug_head : 0 : , “sv”, “rep” : Debug the head attachment
ins_debug_navareas : cmd : : Force a round cleanup
ins_debug_spawnchange : 0 : , “sv”, “cheat”, “rep” : Display enabled/disabled spawnpoints.
ins_mark : cmd : : Set attribute of selected area.
ins_nav_cp_surrounding_distance : 620 : , “sv”, “cheat” :
ins_nav_death_range : 400 : , “sv”, “cheat” :
ins_nav_in_combat_range : 1000 : , “sv”, “cheat” :
ins_select_with_attribute : cmd : : Selects areas with the given attribute.
ins_server_loadtheater : cmd : : Server loads a theater
ins_stats_status : cmd : : Current status of stats connection
ins_survival_bot_spawn_distance : 2500 : , “sv” : Min distance between players and bot spawn zones
ins_survival_bot_spawn_update_interval : 5 : , “sv” : Seconds between each check to update which spawns are active/inactive
ins_survival_cache_secure_cooldown_time : 15 : , “sv” : Time before you can secure another safehouse
ins_survival_cache_secure_team_ratio : 0 : , “sv” : Percentage of team required to secure a cache
ins_survival_coordinated_attack_time_max : 40 : , “sv” : Max seconds that bots will attack the most recently captured point
ins_survival_coordinated_attack_time_min : 20 : , “sv” : Min seconds that bots will attack the most recently captured point
ins_survival_human_spawn_update_interval : 1 : , “sv” : Seconds between each check to update which spawns are active/inactive
ins_survival_next_cache_min_distance : 3500 : , “sv” : Distance the next cache must be in order to qualify as the next possible objective
ins_survival_safehouse_tip_delay_max : 8 : , “sv” : Max time before the attacking team is tipped off about your safehouse
ins_survival_safehouse_tip_delay_min : 1 : , “sv” : Min time before the attacking team is tipped off about your safehouse
ins_tank_health : cmd : :
ins_tank_kill : cmd : :
ins_teamsize : 0 : , “sv”, “nf”, “rep” : Maximum team size
ins_terminal_access_zone_size : 72 : , “sv” : Default size of the terminal access area.
ins_terminal_health : 100 : , “sv” : Default health of a terminal entity.
ins_test_map_vote : cmd : : Test map vote
ins_vehicle_minibus_health : 320 : , “sv” : Default health of a minibus.
ins_wipe_attributes : cmd : : Clear all INS-specific attributes of selected area.
inventory_buy_gear : cmd : : Buys an item of gear
inventory_buy_upgrade : cmd : : Buys a weapon upgrade
inventory_buy_weapon : cmd : : Buys a weapon
inventory_confirm : cmd : : Confirming a purchase
inventory_print_weapons : cmd : : Print weapon purchases to server console
inventory_reset : cmd : : Reset the player’s current loadout to the class default
inventory_resupply : cmd : : Resupply current loadout
inventory_sell_all : cmd : : Sell all items (except melee)
inventory_sell_gear : cmd : : Sells an item of gear
inventory_sell_upgrade : cmd : : Sells an upgrade
inventory_sell_weapon : cmd : : Sell a weapon
inventory_set_firemode : cmd : : Set firemode pref
ip : 157 : : Overrides IP for multihomed hosts
item_flag_respawntime : 0 : , “sv”, “rep” : Flag respawn time.
joy_deadzone_mode : 1 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
ladder_autocenter : 1 : , “sv”, “rep” : Auto-center players on ladders.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex : 0 : : (internal)
loader_throttle_io : 1 : :
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
lookup_id : cmd : : Lookup Steam IDs of user
loopsingleplayermaps : 0 : , “sv”, “cheat”, “rep” :
lservercfgfile : 0 : , “sv” :
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_noareas : 0 : : Disable area to area connection testing.
mapcyclefile : 0 : , “sv” : Name of the default .txt file used to cycle the maps on multiplayer servers
mapgroup : cmd : : Specify a map group
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : :
mat_antialias : 0 : :
mat_bufferprimitives : 0 : :
mat_bumpbasis : 0 : , “cheat” :
mat_bumpmap : 1 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debugalttab : 0 : , “cheat” :
mat_debugdepth : 0 : :
mat_depthbias_normal : 0 : , “cheat” :
mat_detail_tex : 1 : :
mat_diffuse : 1 : :
mat_drawflat : 0 : , “cheat” :
mat_dynamiclightmaps : 0 : , “cheat” :
mat_dynamicPaintmaps : 0 : , “cheat” :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_exclude_async_update : 1 : :
mat_excludetextures : 0 : :
mat_fastnobump : 0 : , “cheat” :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , “cheat” :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_forceaniso : 1 : :
mat_forcedynamic : 0 : , “cheat” :
mat_forcehardwaresync : 0 : :
mat_fullbright : 0 : , “cheat” :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_info : cmd : : Shows material system info
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , “cheat” :
mat_luxels : 0 : , “cheat” :
mat_maxframelatency : 1 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_log_filesystem : 0 : : Log the filesystem type
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
mod_WeaponViewModelCache : 8 : :
mod_WeaponWorldModelCache : 10 : :
mod_WeaponWorldModelMinAge : 3000 : :
morph_debug : 0 : :
morph_path : 7 : :
mortar_visualize : 0 : , “sv” :
motd : cmd : :
motdfile : 0 : , “sv” : The MOTD file to load.
movement_anim_playback_minrate : 0 : , “sv”, “rep” :
mp_allowNPCs : 1 : , “sv”, “nf” :
mp_allowspectators : 1 : , “sv”, “rep” : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , “sv”, “nf” :
mp_autokick : 1 : , “sv”, “rep” : Kick team-killing players
mp_autokick_idlers : 0 : , “sv”, “rep” : Kick idlers players ( mins )
mp_autoteambalance : 1 : , “sv” :
mp_checkpoint_counterattack_always : 0 : , “sv”, “rep” : Always have a counter-attack after each cap. Value represents number of human players needed.
mp_checkpoint_counterattack_capture_speedup : 2 : , “sv”, “rep” : Bot capture speed-up
mp_checkpoint_counterattack_delay : 12 : , “sv”, “rep” : How long (in seconds) until the enemy counter-attack wave spawns.
mp_checkpoint_counterattack_delay_finale : 20 : , “sv”, “rep” : How long (in seconds) until the enemy counter-attack wave spawns (finale).
mp_checkpoint_counterattack_duration : 65 : , “sv”, “rep” : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_duration_finale : 120 : , “sv”, “rep” : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_wave_finale : 60 : , “sv”, “rep” : How long until we get the subsequent waves in Checkpoint finale?
mp_coop_lobbysize : 6 : , “sv”, “nf”, “rep” : Size of coop lobby
mp_coop_max_bots : 24 : , “a”, “sv”, “rep” : Maximum number of bots allowed on the server.
mp_coop_min_bots : 10 : , “a”, “sv”, “rep” : The number of bots used for 1 player.
mp_cp_capture_time : 30 : , “sv”, “nf” : capture time in seconds
mp_cp_deteriorate_time : 0 : , “sv”, “nf” : deteriorate time in seconds
mp_cp_speedup_max : 2 : , “sv”, “nf”, “rep” : Maximum players to effect the speed-up.
mp_cp_speedup_rate : 0 : , “sv”, “nf”, “rep” : Speed-up rate per additional teammate in the cap zone.
mp_defaultteam : 0 : , “sv” :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_extract_point : 0 : , “a”, “sv”, “nf” : Point to use for patrol (0 = random, 1-3 = specified point)
mp_fadetoblack : 0 : , “sv”, “nf”, “rep” : fade a player’s screen to black when he dies
mp_fall_speed_fatal : 720 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe : 560 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe_iron : 250 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_falldamage : 0 : , “sv”, “nf” :
mp_flashlight : 0 : , “sv”, “nf” :
mp_footsteps : 1 : , “sv”, “nf” :
mp_forceactivityset : -1 : , “sv”, “cheat”, “rep” : SHORTRIFLE = 0 PISTOL = 1 KNIFE = 2 LMG = 3 LAUNCHER = 4 GRENADE = 5
mp_forcecamera : 1 : , “sv”, “rep” : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawn : 1 : , “sv”, “nf” :
mp_freezetime : 15 : , “sv”, “nf”, “rep” : Round freeze time in seconds
mp_friendlyfire : 0 : , “sv”, “nf”, “rep” : Allows team members to injure other members of their team
mp_friendlyfire_damage : 0 : , “sv” : The frac value applied to friendly fire damage
mp_friendlyfire_damage_spawnarea : 0 : , “sv” : The frac value applied to friendly fire damage when either in a spawn area
mp_friendlyfire_explosives : 0 : , “sv”, “nf”, “rep” : When enabled, friendlies can set off each other’s explosives if they are reactive.
mp_joinwaittime : 20 : , “sv”, “nf” : How long to wait for the first round once the minimum players requirement has been reached.
mp_lobbytime : 10 : , “sv”, “nf”, “rep” : Lobby time in seconds
mp_maxgames : 1 : , “sv”, “nf”, “rep” : Max games before map change
mp_maxrounds : 5 : , “sv”, “nf”, “rep” : Max rounds before game ends
mp_minteamplayers : 1 : , “sv”, “nf”, “rep” : min players on each team to start the match
mp_occupy_bonus_wave : 1 : , “sv”, “rep” : Number of waves given to a team for capturing the point.
mp_player_resupply_delay_base : 20 : , “sv” : Delay applied to resupplying
mp_player_resupply_delay_max : 90 : , “sv” : Max delay for resupply
mp_player_resupply_delay_penalty : 15 : , “sv” : Delay added for each additional resupply
mp_player_resupply_delay_survival : 10 : , “sv” : Delay applied to resupplying (Survival-only)
mp_player_resupply_grace : 30 : , “sv” : Grace time in which the resupply delay is not applied.
mp_player_resupply_grace_survival : 30 : , “sv” : Grace time in which the resupply delay is not applied (Survival-only).
mp_player_resupply_penalty_reset : 45 : , “sv” : Time taken to decrement resupply counter
mp_player_spotting : 1 : , “sv”, “rep” :
mp_push_capture_time_extension : 300 : , “a”, “sv” : How long (in seconds) the round should be extended for after a capture.
mp_push_counter_round : 0 : , “sv”, “rep” : If on, after full-cap victory, flip the attacking team for a counter attack round.
mp_push_deferred_advance : 0 : , “sv”, “rep” : If >0, advanced spawns will be delayed by this number of seconds.
mp_push_final_holdout_spawn_delay : 8 : , “sv”, “rep” : Defenders get two spawns within this amount of time after the final territorial objective is captured since it’s their final wa
mp_respawnwavetime_max : 0 : , “sv”, “nf”, “rep” : Min respawn wave interval.
mp_respawnwavetime_min : 0 : , “sv”, “nf”, “rep” : Max respawn wave interval.
mp_restartgame : 0 : , “sv” : If non-zero, game will restart in the specified number of seconds
mp_restartround : 0 : , “sv” : If non-zero, round will restart in the specified number of seconds
mp_restricted_area_wpn_time : 3 : , “sv”, “rep” : Time a player can use their weapon inside a restricted area for.
mp_roundlives : 0 : , “sv”, “nf”, “rep” : Max lives in a round
mp_roundtime : 900 : , “sv”, “nf”, “rep” : round time per map in seconds
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_scrambleteams_auto : 0 : , “sv”, “nf” : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference : 3 : , “sv”, “nf” : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_searchdestroy_capture_time_extension : 120 : , “a”, “sv” : How long (in seconds) the round should be extended for after a cache gets destroyed.
mp_searchdestroy_single_cache_max : 12 : , “a”, “sv”, “nf” : Max number of players where a single cache is used
mp_showgestureslots : -1 : , “sv”, “cheat”, “rep” : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw : 0 : , “sv”, “rep” : Force movement yaw along an animation path.
mp_spawnprotectontime : 30 : , “sv”, “nf”, “rep” : Spawn protection time in seconds
mp_spectator_allow_chase : 1 : , “a”, “sv”, “rep” : When set to 0, chase camera in spectator mode is disabled
mp_supply_rate_losing_team_high : 1 : , “sv”, “nf”, “rep” : Amount of supply the more skilled players on the losing team get
mp_supply_rate_losing_team_low : 1 : , “sv”, “nf”, “rep” : Amount of supply the less skilled players on the losing team get
mp_supply_rate_winning_team_high : 1 : , “sv”, “nf”, “rep” : Amount of supply the more skilled players on the winning team get
mp_supply_rate_winning_team_low : 1 : , “sv”, “nf”, “rep” : Amount of supply the less skilled players on the winning team get
mp_supply_token_base : 10 : , “sv”, “nf”, “rep” : The amount of supply players start with
mp_supply_token_bot_base : 18 : , “sv”, “nf”, “rep” : The amount of supply bots start with
mp_supply_token_max : 20 : , “sv”, “nf”, “rep” : The maximum amount of supply a player can get
mp_switchteams : cmd : : Switch teams and restart the game
mp_switchteams_each_game : 0 : , “sv”, “nf”, “rep” : Switch the teams after each game
mp_switchteams_each_round : 0 : , “sv”, “nf”, “rep” : If >0, switch the teams after x rounds
mp_switchteams_reset_supply : 0 : , “sv”, “nf”, “rep” : Should supply be reset when teams are switched?
mp_teamlist : 0 : , “sv”, “nf” :
mp_teamoverride : 1 : , “sv” :
mp_teamplay : 0 : , “sv”, “nf” :
mp_teams_auto_join : 1 : , “sv” : When enabled, players are automatically assigned to a team on join.
mp_teams_unbalance_limit : 1 : , “sv”, “nf”, “rep” : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_theater_override : 0 : , “sv”, “rep” : If set, the given theater file is loaded instead.
mp_timelimit : 0 : , “sv”, “nf”, “rep” : Game time per map in minutes
mp_timelimit_waiting : 3600 : , “sv”, “rep” : Time to wait on an empty server before changing levels.
mp_timer_postgame : 20 : , “sv”, “nf”, “rep” : Postgame timer in seconds
mp_timer_postround : 10 : , “sv”, “nf”, “rep” : Postround timer in seconds
mp_timer_pregame : 5 : , “sv”, “nf”, “rep” : Pregame timer in seconds
mp_timer_preround : 10 : , “sv”, “nf”, “rep” : Preround timer in seconds
mp_timer_preround_first : 15 : , “sv”, “nf”, “rep” : Preround timer in seconds for the first round
mp_timer_preround_switch : 30 : , “sv”, “nf”, “rep” : Preround timer in seconds when a team switch occurs
mp_timer_voting : 25 : , “sv”, “nf”, “rep” : Time given to post-game voting.
mp_tkpunish : 1 : , “sv”, “rep” : Will a TK’er be punished in the next round? {0=no, 1=warning, 2=kill}
mp_vip_single_point_max : 10 : , “a”, “sv”, “nf” : Max number of players where a single point is used
mp_voice_bias : 0 : , “sv”, “cheat”, “rep” :
mp_voice_blocked_lineofsight_enemy_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_blocked_lineofsight_friendly_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_indirect_listener_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_indirect_talker_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_max_distance_enemy : 360 : , “sv”, “cheat”, “rep” :
mp_voice_max_distance_friendly : 1080 : , “sv”, “cheat”, “rep” :
mp_voice_max_enemy_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_max_friendly_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_min_distance_enemy : 8 : , “sv”, “cheat”, “rep” :
mp_voice_min_distance_friendly : 8 : , “sv”, “cheat”, “rep” :
mp_voice_min_squad_volume : 0 : , “sv”, “cheat”, “rep” :
mp_voice_use_3d_voip : 1 : , “sv”, “rep” : Alive players use spatial audio for voice communications?
mp_wave_capture_increment : 0 : , “sv”, “rep” : Amount of waves awarded for capturing points
mp_wave_count_attackers : 10 : , “sv”, “rep” : Total waves for attackers
mp_wave_count_defenders : 20 : , “sv”, “rep” : Total waves for defenders
mp_wave_count_defenders_per_obj : 5 : , “sv”, “rep” : Total waves for defenders per objective (so Push can support many objectives)
mp_wave_count_perteam : 2 : , “sv”, “rep” : Total waves per team
mp_wave_dpr_attackers : 0 : , “sv”, “rep” : Dead player ratio that triggers a reinforcement wave for attacking team
mp_wave_dpr_attackers_finale : 0 : , “sv”, “rep” : Dead player ratio that triggers a reinforcement wave for attacking team during the last stand specifically
mp_wave_dpr_defenders : 0 : , “sv”, “rep” : Dead player ratio that triggers a reinforcement wave for defending team
mp_wave_dpr_defenders_finale : 0 : , “sv”, “rep” : Dead player ratio that triggers a reinforcement wave for defending team for the last objective specifically
mp_wave_dpr_perteam : 0 : , “sv”, “rep” : Dead player ratio that triggers a reinforcement wave for both teams
mp_wave_dpr_survival_start : 0 : , “sv”, “rep” : Dead player ratio at level 30 of Survival game
mp_wave_grace_period : 30 : , “sv”, “rep” : Grace period where if a reinforcement wave occurs it does not get deducted from wave count
mp_wave_max_wait_attackers : 30 : , “sv”, “rep” : Max wave trigger time for attacking team
mp_wave_max_wait_defenders : 30 : , “sv”, “rep” : Max wave trigger time for defending team
mp_wave_max_wait_perteam : 40 : , “sv”, “rep” : Max wave trigger time for both teams
mp_wave_spawn_instant : 0 : , “sv”, “rep” : Server side option to force instant spawning
mp_weaponstay : 0 : , “sv”, “nf” :
mp_winlimit : 5 : , “sv”, “nf”, “rep” : win limit
mp_winlimit_coop : 1 : , “sv”, “nf”, “rep” : win limit for coop
multvar : cmd : : Multiply specified convar value.
name : 0 : , “a”, “user”, “print”, “server_can_execute”, “ss” : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 503316480 : , “sv”, “cheat” : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , “sv”, “cheat” : Max area size created in nav generation
nav_avoid : cmd : : Toggles the ‘avoid this area when possible’ flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1×1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID’s so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , “sv”, “cheat” :
nav_coplanar_slope_limit_displacement : 0 : , “sv”, “cheat” :
nav_corner_adjust_adjacent : 18 : , “sv”, “cheat” : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , “sv”, “cheat” : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , “sv”, “cheat” : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , “sv”, “cheat” :
nav_generate_incremental_tolerance : 0 : , “sv”, “cheat” : Z tolerance for adding new nav areas.
nav_jump : cmd : : Toggles the ‘traverse this area by jumping’ flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder’s direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 6000 : , “sv”, “cheat” : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , “sv”, “cheat” :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the ‘hostages cannot use this area’ flag used by the AI system.
nav_no_jump : cmd : : Toggles the ‘dont jump in this area’ flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and ‘flood-fills’ the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , “sv”, “cheat” :
nav_precise : cmd : : Toggles the ‘dont avoid obstacles’ flag used by the AI system.
nav_quicksave : 1 : , “sv”, “cheat” : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the ‘traverse this area by running’ flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : -16751516 : , “sv”, “cheat” : Color used to draw the selected set borders while editing.
nav_selected_set_color : 1623785472.000 : , “sv”, “cheat” : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , “sv”, “cheat” : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , “sv”, “cheat” : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , “sv”, “cheat” :
nav_show_continguous : 0 : , “sv”, “cheat” : Highlight non-contiguous connections
nav_show_danger : 0 : , “sv”, “cheat” : Show current ‘danger’ levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid : 0 : , “sv”, “cheat” : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer : 0 : , “sv”, “cheat” : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity : 0 : , “sv”, “cheat” :
nav_show_node_grid : 0 : , “sv”, “cheat” :
nav_show_node_id : 0 : , “sv”, “cheat” :
nav_show_nodes : 0 : , “sv”, “cheat” :
nav_show_player_counts : 0 : , “sv”, “cheat” : Show current player counts in each area.
nav_show_potentially_visible : 0 : , “sv”, “cheat” : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1×1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , “sv”, “cheat” : The ground unit normal’s Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , “sv”, “cheat” : The ground unit normal’s Z component must be this close to the nav area’s Z component to be generated.
nav_snap_to_grid : 0 : , “sv”, “cheat” : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 1 : , “sv”, “cheat” : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , “sv”, “cheat” : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the ‘stand while hiding’ flag used by the AI system.
nav_stop : cmd : : Toggles the ‘must stop when entering this area’ flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , “sv”, “cheat” :
nav_test_node_crouch : 0 : , “sv”, “cheat” :
nav_test_node_crouch_dir : 4 : , “sv”, “cheat” :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will ‘paint’ it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the ‘area is transient and may become blocked’ flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , “sv”, “cheat” : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the ‘traverse this area by walking’ flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_allow_avoiding : 1 : , “sv”, “cheat” :
nb_allow_climbing : 1 : , “sv”, “cheat” :
nb_allow_gap_jumping : 1 : , “sv”, “cheat” :
nb_blind : 0 : , “sv”, “cheat” : Disable vision
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , “sv”, “cheat” :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 0 : , “sv”, “cheat” : If true, each bot keeps a history of debug output in memory
nb_debug_known_entities : 0 : , “sv”, “cheat” : Show the ‘known entities’ for the bot that is the current spectator target
nb_debug_spectatefilter : 0 : , “sv”, “cheat” : If 1, nextbot debug will only show for the observer target.
nb_force_look_at : cmd : : Force selected bot to look at the local player’s position
nb_goal_look_ahead_range : 50 : , “sv”, “cheat” :
nb_head_aim_resettle_angle : 100 : , “sv”, “cheat” : After rotating through this angle, the bot pauses to ‘recenter’ its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time : 0 : , “sv”, “cheat” : How long the bot pauses to ‘recenter’ its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration : 0 : , “sv”, “cheat” :
nb_head_aim_steady_max_rate : 100 : , “sv”, “cheat” :
nb_ladder_align_range : 50 : , “sv”, “cheat” :
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_nav_combat_build_rate : 0 : , “sv”, “cheat” : Gunfire/second increase (combat caps at 1.0)
nb_nav_combat_decay_rate : 0 : , “sv”, “cheat” : Decay/second toward zero
nb_nav_death_build_rate : 0 : , “sv”, “cheat” : Death increase (caps at 1.0)
nb_nav_death_decay_rate : 0 : , “sv”, “cheat” : Decay/second toward zero
nb_nav_in_combat_duration : 30 : , “sv”, “cheat” : How long after gunfire occurs is this area still considered to be ‘in combat’
nb_nav_show_actor_potential_visibility : 0 : , “sv”, “cheat” :
nb_nav_show_blocked_areas : 0 : , “sv”, “cheat” : Highlight areas that are considered blocked for TF-specific reasons
nb_nav_show_bomb_drop_areas : 0 : , “sv”, “cheat” :
nb_nav_show_bomb_target_distance : 0 : , “sv”, “cheat” : Display travel distances to bomb target
nb_nav_show_control_points : 0 : , “sv”, “cheat” :
nb_nav_show_death_areas : 0 : , “sv”, “cheat” :
nb_nav_show_enemy_invasion_areas : 0 : , “sv”, “cheat” : Highlight areas where the enemy team enters the visible environment of the local player
nb_nav_show_gate_defense_areas : 0 : , “sv”, “cheat” :
nb_nav_show_in_combat_areas : 0 : , “sv”, “cheat” :
nb_nav_show_incursion_distance : 0 : , “sv”, “cheat” : Display travel distances from current spawn room (1=red, 2=blue)
nb_nav_show_incursion_flow : 0 : , “sv”, “cheat” :
nb_nav_show_incursion_flow_gradient : 0 : , “sv”, “cheat” : 1 = red, 2 = blue
nb_nav_show_incursion_flow_range : 150 : , “sv”, “cheat” : 1 = red, 2 = blue
nb_nav_show_incursion_range : 0 : , “sv”, “cheat” : 1 = red, 2 = blue
nb_nav_show_incursion_range_max : 0 : , “sv”, “cheat” : Highlight areas with incursion distances between min and max cvar values
nb_nav_show_incursion_range_min : 0 : , “sv”, “cheat” : Highlight areas with incursion distances between min and max cvar values
nb_nav_show_mesh_decoration : 0 : , “sv”, “cheat” : Highlight special areas
nb_nav_show_mesh_decoration_manual : 0 : , “sv”, “cheat” : Highlight special areas marked by hand
nb_nav_show_point_defense_areas : 0 : , “sv”, “cheat” :
nb_nav_show_sentry_danger : 0 : , “sv”, “cheat” :
nb_nav_show_sniper_areas : 0 : , “sv”, “cheat” :
nb_nav_show_sniper_areas_safety_range : 1000 : , “sv”, “cheat” :
nb_nav_show_sweeped_areas : 0 : , “sv”, “cheat” :
nb_nav_show_turf_ownership : 0 : , “sv”, “cheat” : Color nav area by smallest incursion distance
nb_path_draw_inc : 100 : , “sv”, “cheat” :
nb_path_draw_segment_count : 100 : , “sv”, “cheat” :
nb_path_segment_influence_radius : 100 : , “sv”, “cheat” :
nb_player_crouch : 0 : , “sv”, “cheat” : Force bots to crouch
nb_player_move : 1 : , “sv”, “cheat” : Prevents bots from moving
nb_player_move_direct : 0 : , “sv” :
nb_player_stop : 0 : , “sv”, “cheat” : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , “sv”, “cheat” : Force bots to walk
nb_saccade_speed : 1000 : , “sv”, “cheat” :
nb_saccade_time : 0 : , “sv”, “cheat” :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , “sv”, “cheat” :
nb_stop : 0 : , “sv”, “cheat”, “rep” : Stop all NextBots
nb_update_debug : 0 : , “sv”, “cheat” :
nb_update_framelimit : 10 : , “sv”, “cheat” :
nb_update_frequency : 0 : , “sv”, “cheat” :
nb_update_maxslide : 4 : , “sv”, “cheat” :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
net_allow_multicast : 1 : , “a” :
net_blockmsg : 0 : , “cheat” : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , “cheat” : Drops next n packets on client
player_slide_probe_dot : 0 : , “sv”, “cheat” :
player_slide_sample_period : 0 : , “sv”, “cheat” :
player_slide_speed_acceleration : 10 : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_max : 1 : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_warmup : 1 : , “sv”, “cheat”, “rep” :
player_slide_warmup_interval : 0 : , “sv”, “cheat”, “rep” :
player_use_radius : 96 : , “sv”, “cheat”, “rep” :
player_use_tolerance : 0 : , “sv”, “cheat”, “rep” :
plr_debug_inventory : 0 : , “sv”, “cheat”, “rep” :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 64 : , “sv” :
prop_active_gib_max_fade_time : 12 : , “sv” :
prop_break_disable_float : 0 : , “sv” :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , “sv”, “rep” : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , “sv”, “rep” : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , “cheat” : Fraction of direct lighting used to boost lighting when model requests
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it’s already sufficiently bright
r_colorstaticprops : 0 : , “cheat” :
r_debugrandomstaticlighting : 0 : , “cheat” : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , “cheat” :
r_DispWalkable : 0 : , “cheat” :
r_drawbatchdecals : 1 : : Render decals batched.
r_drawbrushmodels : 1 : , “cheat” : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , “cheat” : Render decals.
r_DrawDisp : 1 : , “cheat” : Toggles rendering of displacment maps
r_drawentities : 1 : , “cheat” :
r_drawfuncdetail : 1 : , “cheat” : Render func_detail
r_drawleaf : -1 : , “cheat” : Draw the specified leaf.
r_drawlightcache : 0 : , “cheat” : 0: off 1: draw light cache entries 2: draw rays
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , “cheat” :
r_drawmodelstatsoverlay : 0 : , “cheat” :
r_drawmodelstatsoverlaydistance : 500 : , “cheat” :
r_drawmodelstatsoverlayfilter : -1 : , “cheat” :
r_drawmodelstatsoverlaymax : 1 : , “a” : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , “a” : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 : :
r_drawstaticprops : 1 : , “cheat” : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , “cheat” :
r_drawworld : 1 : , “cheat” : Render the world.
r_dscale_basefov : 90 : , “cheat” :
r_dscale_fardist : 2000 : , “cheat” :
r_dscale_farscale : 4 : , “cheat” :
r_dscale_neardist : 100 : , “cheat” :
r_dscale_nearscale : 1 : , “cheat” :
r_dynamic : 1 : :
r_emulategl : 0 : :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , “a” :
r_eyes : 1 : :
r_eyeshift_x : 0 : , “a” :
r_eyeshift_y : 0 : , “a” :
r_eyeshift_z : 0 : , “a” :
r_eyesize : 0 : , “a” :
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightdepthtexture : 1 : :
r_flashlightscissor : 0 : :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , “cheat” :
r_itemblinkmax : 0 : , “cheat” :
r_itemblinkrate : 4 : , “cheat” :
r_keepstyledlightmapsonly : 0 : :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcachemodel : -1 : , “cheat” :
r_lightinterp : 5 : , “cheat” : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , “cheat” :
r_lightstyle : -1 : , “cheat” :
r_lockpvs : 0 : , “cheat” : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_maxmodeldecal : 50 : :
r_modelAmbientMin : 0 : , “cheat” : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal : 0 : , “cheat” :
r_nohw : 0 : , “cheat” :
r_norefresh : 0 : :
r_nosw : 0 : , “cheat” :
r_novis : 0 : , “cheat” : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , “cheat” : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : -1 : , “cheat” : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , “cheat” : 0 – off, 1 – static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_randomflex : 0 : , “cheat” :
r_rootlod : 0 : : Root LOD
r_shadow_deferred : 0 : , “cheat” : Toggle deferred shadow rendering
r_shadowrendertotexture : 0 : :
r_showenvcubemap : 0 : , “cheat” :
r_skin : 0 : , “cheat” :
r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe : 0 : , “cheat” :
r_spray_lifetime : 10 : : Number of rounds player sprays are visible
r_staticlight_streams : 1 : :
r_staticpropinfo : 0 : :
r_teeth : 1 : :
r_unloadlightmaps : 0 : :
r_VehicleViewDampen : 1 : , “sv”, “cheat”, “nf”, “rep” :
r_visocclusion : 0 : , “cheat” : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , “sv”, “cheat” :
rcon_password : 26470832 : , “norecord” : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
remove_upgrade : cmd : : Remove weapon upgrade for active weapon to the player
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debugresponseconcept : 0 : , “sv” : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses : 0 : , “sv” : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , “sv” : If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , “sv” : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist : 1800 : , “sv”, “cheat” : ‘then ANY’ or ‘then ALL’ response followups will be dispatched only to characters within this distance.
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> ‘criteria1:value1,criteria2:va
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_thenany_score_slop : 0 : , “sv”, “cheat” : When computing respondents for a ‘THEN ANY’ rule, all rule-matching scores within this much of the best score will be considere
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_async_prefetch_spew : 0 : , “sv” : Display async .ani file loading info.
scene_clientflex : 1 : , “sv”, “rep” : Do client side flex animation.
scene_clientplayback : 1 : , “sv” : Play all vcds on the clients.
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , “sv” : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , “sv” : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
scene_print : 0 : , “sv”, “rep” : When playing back a scene, print timing and event info to console.
scene_showlook : 0 : , “a”, “sv” : When playing back, show the directions of look events.
scene_showmoveto : 0 : , “a”, “sv” : When moving, show the end location.
scene_showunlock : 0 : , “a”, “sv” : Show when a vcd is playing but normal AI is running.
script : cmd : : Run the text as a script
script_connect_debugger_on_mapspawn : 0 : , “sv” :
script_debug : cmd : : Connect the vscript VM to the script debugger
script_dump_all : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_help : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code : cmd : : Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
server_game_time : cmd : : Gives the game time in seconds (server’s curtime)
servercfgfile : 0 : , “sv” :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
spec_death_fade_out_delay : 0 : , “sv” : Death fade out delay
spec_death_fade_out_duration : 1 : , “sv” : Fade out duration from dying.
spec_freeze_deathanim_time : 2 : , “sv”, “cheat”, “rep” : The time that the death cam will spend watching the player’s ragdoll before going into freeze cam
spec_freeze_distance_max : 80 : , “sv”, “cheat”, “rep” : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
spec_freeze_distance_min : 60 : , “sv”, “cheat”, “rep” : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_enable : 0 : , “sv”, “rep” : Toggle FreezeCam
spec_freeze_fov : 65 : , “sv”, “cheat”, “rep” : FOV while in FreezeCam
spec_freeze_roll : -15 : , “sv”, “cheat”, “rep” : Camera roll tilt while freeze cam is active.
spec_freeze_time : 4 : , “sv”, “cheat”, “rep” : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , “sv”, “cheat”, “rep” : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max : -10 : , “sv”, “cheat”, “rep” : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min : -20 : , “sv”, “cheat”, “rep” : Minimum random z distance from the target to stop when framing them in observer freeze cam.
spike : cmd : : generates a fake spike
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , “sv” :
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_compress : 1 : : Compress string table for networking
stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , “a”, “sv” :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 10 : , “sv”, “nf”, “rep” :
sv_airaccelerate : 10 : , “sv”, “nf”, “rep” :
sv_allow_suppression : 1 : , “sv”, “cheat”, “rep” :
sv_allow_votes : 1 : , “sv”, “rep” : Allow voting?
sv_allow_wait_command : 1 : , “rep” : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 1 : , “sv”, “nf”, “rep” : Players can hear all other players, no team restrictions
sv_alltalk_dead : 0 : , “sv”, “nf”, “rep” : Dead players broadcast their voice to enemies?
sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
sv_autosave : 1 : , “sv” : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , “sv” : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It’s better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , “sv” : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , “sv”, “rep” : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , “nf”, “rep” : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , “rep” : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , “rep” : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , “rep” : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , “rep” : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , “sv” : The server tries to keep each player’s m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency : 1 : , “rep” : Whether the server enforces file consistency for critical files
sv_contact : 0 : , “nf” : Contact email for server sysop
sv_dc_friends_reqd : 0 : , “sv” : Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadchat : 0 : , “sv”, “nf” : Can alive players see text chat messages from dead players?
sv_deadchat_team : 0 : , “sv”, “nf” : Can dead players use team text chat to speak to living?
sv_deadvoice : 0 : , “sv”, “nf” : Can dead players speak to the living?
sv_debug_player_use : 0 : , “sv”, “rep” : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_stamina : 0 : , “sv”, “cheat”, “rep” :
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , “rep” : Location from which clients can download missing files
sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
sv_dumpstringtables : 0 : , “cheat” :
sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta’d update
sv_filterban : 1 : : Set packet filtering by IP mode
sv_footstep_low_time_sound : 900 : , “sv”, “cheat”, “rep” : How frequent to hear the player’s step sound or how fast they appear to be running from first person.
sv_footstep_run_time_sound : 740 : , “sv”, “cheat”, “rep” : How frequent to hear the player’s step sound or how fast they appear to be running from first person.
sv_footstep_sound_frequency : 0 : , “sv”, “cheat”, “rep” : How frequent to hear the player’s step sound or how fast they appear to be running from first person.
sv_footstep_sprint_time_sound : 340 : , “sv”, “cheat”, “rep” : How frequent to hear the player’s step sound or how fast they appear to be running from first person.
sv_footstepinterval : 0 : , “sv”, “cheat”, “rep” :
sv_forcepreload : 0 : , “a” : Force server side preloading.
sv_friction : 4 : , “sv”, “nf”, “rep” : World friction.
sv_gravity : 800 : , “sv”, “nf”, “rep” : World gravity.
sv_health_bonus_enable : 0 : , “sv”, “rep” :
sv_health_bonus_per_outnumbered_player : 5 : , “sv”, “rep” :
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_hud_deathmessages : 0 : , “sv”, “nf”, “rep” :
sv_hud_deathmessages_spectator : 0 : , “sv”, “nf”, “rep” : Show death notices to people spectating?
sv_hud_scoreboard_show_kd : 1 : , “sv”, “nf”, “rep” :
sv_hud_targetindicator : 1 : , “sv”, “nf”, “rep” :
sv_infected_damage_cutouts : 1 : , “sv”, “rep” :
sv_infinite_ammo : 0 : , “sv”, “cheat”, “rep” : Player’s active weapon will never run out of ammo
sv_lagcompensationforcerestore : 1 : , “sv”, “cheat” : Don’t test validity of a lag comp restore, just do it.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , “a” : Log server information to only one file.
sv_logbans : 1 : , “a” : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , “a” : Echo log information to the console.
sv_logfile : 1 : , “a” : Log server information in the log file.
sv_logflush : 0 : , “a” : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , “a” : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_map_voting : 1 : , “sv”, “nf”, “rep” : Is map voting enabled?
sv_massreport : 0 : , “sv” :
sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game’s socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , “sv” : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 64 : , “rep” : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , “rep” : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 64 : , “rep” : Maximum updates per second that the server will allow
sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the uptime is greater than this number of hours, the server will exit
sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 10 : , “rep” : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , “rep” : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , “rep” : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_mumble_positionalaudio : 1 : , “sv”, “rep” : Allows players using Mumble to have support for positional audio.
sv_name_change_limit : 10 : , “sv” :
sv_new_delta_bits : 1 : :
sv_noclipaccelerate : 5 : , “a”, “sv”, “nf”, “rep” :
sv_noclipduringpause : 0 : , “sv”, “cheat”, “rep” : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , “a”, “sv”, “nf”, “rep” :
sv_nwi_banlist : 1 : , “sv”, “nf”, “rep” :
sv_nwi_banlist_show : 0 : , “sv” :
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , “nf”, “prot”, “norecord” : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_player_stuck_tolerance : 10 : , “sv”, “cheat” :
sv_playerperfhistorycount : 20 : , “sv” : Number of samples to maintain in player perf history
sv_playlist : 0 : , “sv”, “rep” : Matchmaking playlist
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_consensus : 100000000 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , “a”, “sv” : Skips SetupBones when npc’s are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_radial_cooldown : 2 : , “sv”, “rep” : Wait time between radial commands
sv_radial_cooldown_spotting : 10 : , “sv”, “rep” : Wait time between radial spotting commands
sv_radial_marker_duration : 15 : , “sv”, “rep” : How long do radial markers persist in the world.
sv_radial_marker_duration_attack : 7 : , “sv”, “rep” : How long does the waypoint marker persist.
sv_radial_marker_duration_waypoint : 120 : , “sv”, “rep” : How long does the waypoint marker persist.
sv_radial_spam_cooldown : 3 : , “sv”, “rep” : How long until spam counter resets
sv_radial_spam_delay : 0 : , “sv”, “rep” : How much to increase delay by if radial commands are being spammed
sv_radial_spam_delay_leaderfrac : 0 : , “sv”, “rep” : Apply this fraction to spam delays for squad leaders
sv_radial_viewcone_enemy : 0 : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV enemy check
sv_radial_viewcone_objective : 0 : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV objective check
sv_ragdoll_max_fps : 30 : , “sv” : Clients with framerates less than this will reduce the ideal number of ragdolls to display
sv_ragdoll_max_remove_per_frame : 1 : , “sv” :
sv_ragdoll_maxcount : 25 : , “sv” : Server will only show this many ragdolls
sv_ragdoll_min_fps : 10 : , “sv” : Clients with framerates less than this will only show 1 ragdoll of each type
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_recoil_debug : 0 : , “sv”, “cheat”, “rep” :
sv_regeneration_wait_time : 1 : , “sv”, “rep” :
sv_region : 255 : : The region of the world to report this server in.
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_runcmds : 1 : , “sv” :
sv_script_think_interval : 0 : , “sv” :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showdamage : 0 : , “sv”, “rep” : Shows base damage below what sv_showimpacts would show, and if a player was hit he’ll show the damage he took above it (as heal
sv_showdebugtracers : 0 : , “sv”, “rep” : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps : 0 : , “sv”, “cheat”, “rep” : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes : -1 : , “sv”, “cheat” : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_vote_issue_restart_round_allowed : 1 : , “sv” : Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed : 1 : , “sv” : Can people hold votes to scramble the teams?
sv_vote_issue_switch_teams_allowed : 1 : , “sv” : Can people hold votes to switch the teams?
sv_vote_kick_ban_duration_cheating : 240 : , “sv” : How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_idle : 0 : , “sv” : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_teamkilling : 10 : , “sv” : How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_trolling : 60 : , “sv” : How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_owner : 1 : , “a”, “sv” : If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
sv_vote_kick_hack_min_population : 0 : , “sv” : The voting population required to kick a person for hacking
sv_vote_kick_hack_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_idle_min_population : 0 : , “sv” : The voting population required to kick a person for being idle
sv_vote_kick_idle_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_min_players : 2 : , “a”, “sv” : The minimum number of players needed on the server to start a vote kick.
sv_vote_kick_min_voters : 2 : , “a”, “sv” : Minimum number of vote attempts required to start an actual vote.
sv_vote_kick_tk_min_population : 0 : , “sv” : The voting population required to kick a person for team killing
sv_vote_kick_tk_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_troll_min_population : 0 : , “sv” : The voting population required to kick a person for trolling
sv_vote_kick_troll_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_min_population : 0 : , “sv” : The voting population required
sv_vote_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_ui_hide_disabled_issues : 1 : , “sv” : Suppress listing of disabled issues in the vote setup screen.
sv_weapon_manager_cleanup : 1 : , “sv” :
sv_weapon_manager_drop_timer : 45 : , “sv” :
sv_weapon_manager_max_count : 50 : , “sv” :
sv_workshop_enabled : 0 : , “sv” : Enable Workshop support?
sv_workshop_mapcycle_random : 0 : , “sv” : Generate mapcycle in random order?
sv_workshop_mapcycle_start : 1 : , “sv” : Start Workshop mapcycle if any are defined?
sys_minidumpexpandedspew : 1 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
template_debug : 0 : , “sv” :
test_bans : cmd : :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> – loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> – loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> – loop back to the specified start point for the specified # of seconds.
test_outtro_stats : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2…> – Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> – Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testscript_debug : 0 : : Debug test scripts.
testscript_running : 0 : : Set to true when test scripts are running
think_limit : 0 : , “sv”, “rep” : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
timeleft : cmd : :
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
trace_report : 0 : , “sv” :
tv_allow_camera_man : 1 : , “sv” : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , “sv” : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , “sv” : SourceTV broadcast delay in seconds
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , “nf” : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , “nf”, “prot”, “norecord” : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , “nf”, “prot”, “norecord” : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , “rep” : Transmit all entities (not only director view)
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unbindalljoystick : cmd : : Unbind all joystick keys.
unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
version : cmd : : Print version info string.
view_punch_decay : 11 : , “sv”, “cheat”, “rep” : Decay factor exponent for view punch
view_recoil_tracking : 0 : , “sv”, “cheat”, “rep” : How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov : 56 : , “sv”, “cheat”, “rep” :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_force : 0 : , “sv”, “cheat” :
vismon_poll_frequency : 0 : , “sv”, “cheat” :
vismon_trace_limit : 12 : , “sv”, “cheat” :
voice_debugfeedbackfrom : 0 : :
voice_inputfromfile : 0 : : Get voice input from ‘voice_input.wav’ rather than from the microphone.
voice_mute : cmd : : Mute a specific Steam user
voice_player_speaking_delay_threshold : 0 : , “sv”, “cheat” :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into ‘voice_micdata.wav’ and ‘voice_decompressed.wav’
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_serverdebug : 0 : , “sv” :
voice_show_mute : cmd : : Show whether current players are muted.
voice_unmute : cmd : : Unmute a specific Steam user, or all
to unmute all connected players.
voice_xsend_debug : 0 : :
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won’t ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , “sv” :
vprof_scope_entity_thinks : 0 : , “sv” :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , “sv” :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_vtune_group : cmd : : enable vtune for a particular vprof group (‘disable’ to disable)
vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
weapon_showproficiency : 0 : , “sv” :
weapon_throw_force : 2000 : , “sv”, “cheat”, “rep” :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
wpn_debug_active_weapon : 0 : , “sv”, “cheat”, “rep” :
wpn_shot_bias_max : 1 : , “sv”, “rep” :
wpn_shot_bias_min : -1 : , “sv”, “rep” :
wpn_showanimations : 0 : , “sv”, “cheat”, “rep” :
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , “sv” :
vprof_scope_entity_thinks : 0 : , “sv” :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , “sv” :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_vtune_group : cmd : : enable vtune for a particular vprof group (‘disable’ to disable)
vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
weapon_showproficiency : 0 : , “sv” :
weapon_throw_force : 2000 : , “sv”, “cheat”, “rep” :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
wpn_debug_active_weapon : 0 : , “sv”, “cheat”, “rep” :
wpn_shot_bias_max : 1 : , “sv”, “rep” :
wpn_shot_bias_min : -1 : , “sv”, “rep” :
wpn_showanimations : 0 : , “sv”, “cheat”, “rep” :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xc_crouch_debounce : 0 : , “sv” :
xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name.
z_added_light_max : 0 : , “sv”, “rep” :
z_added_light_min : 0 : , “sv”, “rep” :
1775 total convars/concommands