メモとして。
cvar list
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , “sv”, “cheat”, “rep” : Turn on achievement debug msgs.
achievement_disable : 0 : , “sv”, “cheat”, “rep” : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
ai_debug_los : 0 : , “sv”, “cheat” : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’l
ai_debug_ragdoll_magnets : 0 : , “sv” :
ai_debug_shoot_positions : 0 : , “sv”, “cheat”, “rep” :
ai_debug_speech : 0 : , “sv” :
ai_expression_frametime : 0 : , “sv” : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , “sv” : Disable npc background expressions when you can’t see them.
ai_force_serverside_ragdoll : 0 : , “sv” :
ai_LOS_mode : 0 : , “sv”, “rep” :
ai_sequence_debug : 0 : , “sv” :
ai_setupbones_debug : 0 : , “sv” : Shows that bones that are setup every think
ai_shot_bias_max : 1 : , “sv”, “rep” :
ai_shot_bias_min : -1 : , “sv”, “rep” :
ai_show_hull_attacks : 0 : , “sv” :
ai_use_visibility_cache : 1 : , “sv” :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
anim_3wayblend : 1 : , “sv”, “rep” : Toggle the 3-way animation blending code.
anim_showstate : -1 : , “sv”, “cheat”, “rep” : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , “sv”, “cheat”, “rep” : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
autoaim_max_deflect : 0 : , “sv” :
autoaim_max_dist : 2160 : , “sv” :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
s usercmd of player by index.
bot_range_frac_desiredrange : 1 : , “sv”, “rep” : Frac applied to the desired range of bots
bot_range_frac_hipfirerange : 1 : , “sv”, “rep” : Frac applied to the hipfire range of bots
bot_range_frac_maxrange : 1 : , “sv”, “rep” : Frac applied to the max range of bots
bot_recoil_multiplier : 0 : , “sv”, “rep” : Multiplier applied to recoil if the shooter is a bot
bot_rpg_spawn_attackdelay : 15 : , “sv”, “cheat” : Bots won’t shoot RPGs if within 8 seconds if players spawning
bot_silhouette_discover_timer : 3 : , “sv”, “cheat” : Time in seconds that a silhouette remains visible after it’s discovered
bot_silhouette_light_threshold_low : 0 : , “sv”, “cheat” : Light data with a lower float value than this number will be considered low lighting
bot_silhouette_light_threshold_medium : 0 : , “sv”, “cheat” : Light data with a lower float value than this number will be considered medium lightingbot_silhouette_range_close : 1200 : , “sv”, “cheat” : Silhouette has to be closer than this distance to qualify as close
bot_silhouette_range_far : 3000 : , “sv”, “cheat” : Silhouette has to be further than this distance to qualify as far
bot_silhouette_readtime_clear : 0 : , “sv”, “cheat” : Time it takes to shoot at a clear silhouette
bot_silhouette_readtime_dark : 5 : , “sv”, “cheat” : Time it takes to shoot at a dark silhouette
bot_silhouette_readtime_fuzzy : 1 : , “sv”, “cheat” : Time it takes to shoot at a fuzzy silhouette
bot_silhouette_scan_frequency : 0 : , “sv”, “cheat” : Time in seconds between each silhouette scan if a silhouette is not visible
bot_targeting_noise_x_base : 60 : , “sv”, “rep” : The targeting noise X value
bot_targeting_noise_x_frac_desiredrange : 1 : , “sv”, “rep” : The targeting noise frac applied to X value on desired range
bot_targeting_noise_x_frac_hipfirerange : 1 : , “sv”, “rep” : The targeting noise frac applied to X value on hipfire range
bot_targeting_noise_x_frac_maxrange : 2 : , “sv”, “rep” : The targeting noise frac applied to X value on max range
bot_targeting_noise_y_base : 60 : , “sv”, “rep” : The targeting noise Y value
bot_targeting_noise_y_frac_desiredrange : 1 : , “sv”, “rep” : The targeting noise frac applied to Y value on desired range
bot_targeting_noise_y_frac_hipfirerange : 1 : , “sv”, “rep” : The targeting noise frac applied to Y value on hipfire range
bot_targeting_noise_y_frac_maxrange : 2 : , “sv”, “rep” : The targeting noise frac applied to Y value on max range
bot_targeting_noise_z_base : 80 : , “sv”, “rep” : The targeting noise Z value
bot_targeting_noise_z_frac_desiredrange : 1 : , “sv”, “rep” : The targeting noise frac applied to Z value on desired range
bot_targeting_noise_z_frac_hipfirerange : 1 : , “sv”, “rep” : The targeting noise frac applied to Z value on hipfire range
bot_targeting_noise_z_frac_maxrange : 2 : , “sv”, “rep” : The targeting noise frac applied to Z value on max range
bot_vis_fov_attack_base : 90 : , “sv”, “cheat” : FOV when the bot is trying to attack
bot_vis_fov_frac_easy : 0 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is easy
bot_vis_fov_frac_hard : 1 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is hard
bot_vis_fov_frac_impossible : 1 : , “sv”, “cheat” : Frac applied to the FOV if the difficulty is impossible
bot_vis_fov_idle_base : 150 : , “sv”, “cheat” : FOV when the bot is idle/guarding (normal difficulty)
bot_vis_recognizetime_base : 0 : , “sv”, “cheat” : Time it takes for bot to recognize a target (normal difficulty)
bot_vis_recognizetime_frac_easy : 2 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is easy
bot_vis_recognizetime_frac_hard : 0 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is hard
bot_vis_recognizetime_frac_impossible : 0 : , “sv”, “cheat” : Frac appplied to the recognize time if difficulty is impossible
breakable_disable_gib_limit : 0 : , “sv” :
breakable_multiplayer : 1 : , “sv” :
buddha : cmd : : Toggle. Player takes damage but won’t die. (Shows red cross when health is zero)
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bullet_ff_through_walls : 0 : , “sv”, “rep” :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cf_adminimmunity : 0 : : Admin immunity, 0 = Disabled, 1 = Enabled
cf_allowlan : 0 : : Allow players connect from LAN, 0 = Disabled, 1 = Enabled IP 10.x.x.x IP 127.x.x.x IP 169.254.x.x IP 192.168.x.x IP 172.16.x.x
cf_allowunidentified : 0 : : Allow players connect from unidentified country, 0 = Disabled, 1 = Enabled
cf_alphacode : 2 : : Choose what code type use in cf_countries 2 = ISO 3166-1 alpha-2 codes (GB JP US) 3 = ISO 3166-1 alpha-3 codes (GBR JPN USA) ht
cf_chatannouncements : 1 : : Print chat announcements to all players Usage 1+2 = 3 (Print allowed and rejected country connections) 0 = Off 1 = Allowed conn
cf_chatusecode : 0 : : Print country name in chat using, 0 = Country name, 1 = Country code
cf_countries : 0 : : List countries example alpha 2 codes: ‘GB JP US’ example alpha 3 codes: ‘GBR JPN USA’
cf_mode : 0 : : 0 = Allow all expect cf_countries 1 = Allow only cf_countries
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chet_debug_idle : 0 : , “a”, “sv” : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter : 0 : , “sv”, “rep” : Spew choreo. Use a sub-string or * to display all events.
cl_clock_correction : 1 : , “cheat” : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , “cheat” : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , “cheat” : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , “cheat” : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , “cheat” : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , “cheat” : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , “cheat” : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_clockdrift_max_ms_threadmode : 0 : , “cheat” : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_csm_auto_entity : 1 : , “sv” :
cl_csm_server_status : cmd : : Usage: cl_csm_server_status
cl_resend : 6 : : Delay in seconds before the client will resend the ‘connect’ attempt
cl_resend_timeout : 60 : : Total time allowed for the client to resend the ‘connect’ attempt
cl_simdbones : 0 : , “sv”, “rep” : Use SIMD bone setup.
cl_skipslowpath : 0 : , “cheat” : Set to 1 to skip any models that don’t go through the model fast path
cl_use_simd_bones : 1 : , “sv”, “rep” : 1 use SIMD bones 0 use scalar bones.
clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_shake_amp : 0 : , “sv” :
collision_shake_freq : 0 : , “sv” :
collision_shake_time : 0 : , “sv” :
collision_test : cmd : : Tests collision system
con_logfile : 0 : : Console output gets written to this file
con_timestamp : 0 : : Prefix console.log entries with timestamps
coop : 0 : , “nf” : Cooperative play.
cpu_level : 2 : : CPU Level – Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
creditsdone : cmd : :
csm_quality_level : 0 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
curve_bias : 0 : , “sv” :
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
dbg_demofile : 0 : :
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , “nf” : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , “sv” :
debug_overlay_fullposition : 0 : , “sv” :
debug_physimpact : 0 : , “sv” :
debug_touchlinks : 0 : , “sv” : Spew touch link activity
debug_visibility_monitor : 0 : , “sv”, “cheat” :
decalfrequency : 10 : , “sv”, “nf” :
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
disable_static_prop_loading : 0 : , “cheat” : If non-zero when a map loads, static props won’t be loaded
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_list_all_collideable : cmd : : List all collideable displacements
dispcoll_drawplane : 0 : , “sv” :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , “cheat” :
displaysoundlist : 0 : , “sv” :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts : 0 : : (SP only) – show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) – enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchdecode : 1 : : When watching show decode.
dtwatchencode : 1 : : When watching show encode.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
mo for active weapon to the player
give_gear : cmd : : Give a Gear to the player
give_supply : cmd : : Cheat to give player x number of supply
give_upgrade : cmd : : Install weapon upgrade for active weapon to the player
give_weapon : cmd : : Give a weapon to the player
global_event_log_enabled : 0 : , “sv”, “cheat” : Enables the global event log system
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
gods : cmd : : Toggle. All players become invulnerable.
gpu_level : 3 : : GPU Level – Default: High
gpu_mem_level : 2 : : Memory Level – Default: High
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity’s position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don’t have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hide_server : 0 : , “sv” : Whether the server should be hidden from the master server
hl2_episodic : 0 : , “sv”, “rep” :
host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_print_frame_times : 0 : :
host_profile : 0 : :
host_runframe_input_parcelremainder : 1 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , “cheat” : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 1 : : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale : 1 : , “cheat”, “rep” : Prescale the clock by this amount.
hostfile : 0 : , “sv” : The HOST file to load.
hostip : -1660446592.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 1 : , “cheat” :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , “cheat” : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
ins_base_vehicle_max_turn_rate : 25 : , “sv”, “cheat” :
ins_base_vehicle_speed : 160 : , “sv”, “cheat” :
ins_bipod_view_length_forward : 22 : , “sv”, “rep” :
ins_bipod_view_length_up : 28 : , “sv”, “rep” :
ins_bot_add : cmd : : Adds a bot
ins_bot_add_t2 : cmd : : Adds a bot to team 2
ins_bot_attack_pistol_fire_rate : 4 : , “sv” : Base Rate for easy pistol fire, scaled faster by difficulty
ins_bot_attack_reload_ratio : 0 : , “sv” : Ratio of ammo that triggers a reload.
ins_bot_change_difficulty : 1 : , “sv”, “nf” : When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint : 0 : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_checkpoint_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Checkpoint that the server will reset to when hibernating.
ins_bot_count_checkpoint_max : 16 : , “a”, “sv”, “rep” : The max bot count for Checkpoint.
ins_bot_count_checkpoint_min : 5 : , “a”, “sv”, “rep” : The min bot count for Checkpoint.
ins_bot_count_hunt : 0 : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_hunt_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Hunt that the server will reset to when hibernating.
ins_bot_count_hunt_max : 25 : , “a”, “sv”, “rep” : The max bot count for Hunt.
ins_bot_count_hunt_min : 15 : , “a”, “sv”, “rep” : The min bot count for Hunt.
ins_bot_count_survival : 0 : , “a”, “sv”, “rep” : A set bot count for Survival.
ins_bot_count_survival_default : 0 : , “a”, “sv”, “rep” : This is the default bot count for Survival that the server will reset to when hibernating.
ins_bot_count_survival_level_multiplier : 1 : , “a”, “sv”, “rep” : Multiplier applied to bot count each round that passes.
ins_bot_count_survival_max : 24 : , “a”, “sv”, “rep” : The max bot count at the end of Survival.
ins_bot_count_survival_start_max : 16 : , “a”, “sv”, “rep” : The max bot count at the start of Survival.
ins_bot_count_survival_start_min : 6 : , “a”, “sv”, “rep” : The min bot count at the start of Survival.
ins_bot_difficulty : 1 : , “sv”, “nf”, “rep” : Difficulty of bots, 0-3
ins_bot_enemy_seen_notify_distance : 300 : , “sv”, “cheat” : Hearing range of bots when talking to eachother
ins_bot_friendly_death_hearing_distance : 100 : , “sv”, “cheat” : Hearing range of bots when a friendly dies nearby
ins_bot_kick : cmd : : Kick a bot. Parameters: <#/bots> <team_id>
ins_bot_kick_t1 : cmd : : ins_bot_kick_t1 kick bot from team two
ins_bot_kick_t2 : cmd : : ins_bot_kick_t2 kick bot from team two
ins_bot_knives_only : 0 : , “sv”, “cheat” :
ins_bot_max_setup_gate_defend_range : 2000 : , “sv”, “cheat” : How far from the setup gate(s) defending bots can take up positions
ins_bot_min_setup_gate_defend_range : 750 : , “sv”, “cheat” : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
ins_bot_min_setup_gate_sniper_defend_range : 1500 : , “sv”, “cheat” : How far from the setup gate(s) a defending sniper will take up position
ins_bot_path_update_interval : 0 : , “sv”, “cheat” : Time between each path update (tweaked for optimization)
ins_bot_pathfollower_aimahead : 220 : , “sv”, “cheat” :
ins_bot_quota : 0 : , “a”, “sv” : How many bots to place on each team when no players are present?
ins_bot_radio_range : 2000 : , “sv”, “cheat” : How close do bots need to be to hear radio commands from another.
ins_bot_radio_range_blocked_fraction : 0 : , “sv”, “cheat” : If we don’t have LoS, cut down range by this much
ins_bot_suppress_visible_requirement : 1 : , “sv”, “cheat” : Total time we have to have seen a threat before lighting him up!
ins_bot_suppressing_fire_duration : 2 : , “sv”, “cheat” : How long should we light up the last spotted area of a threat
ins_bot_survival_cache_notify_radius : 1200 : , “sv”, “cheat” : Notify radius of cache capture in survival mode
ins_cache_buy_zone_size : 184 : , “sv” : Default size of the buy area on a weapon cache.
ins_cache_explosion_damage : 1000 : , “sv” : Damage dealt by cache exploding
ins_cache_explosion_radius : 256 : , “sv” : Radius of blast damage
ins_cache_health : 200 : , “sv” : Default health of a weapon cache entity.
ins_clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
ins_deadcam_modes : 0 : , “sv”, “rep” : Restricts Spectator Modes
ins_debug_centermass : 0 : , “sv”, “rep” : Debug the centermass attachment
ins_debug_head : 0 : , “sv”, “rep” : Debug the head attachment
ins_debug_navareas : cmd : : Force a round cleanup
ins_debug_spawnchange : 0 : , “sv”, “cheat”, “rep” : Display enabled/disabled spawnpoints.
ins_foliagemovement_sound : 1 : , “sv” :
ins_mark : cmd : : Set attribute of selected area.
ins_nav_cp_surrounding_distance : 620 : , “sv”, “cheat” :
ins_nav_death_range : 400 : , “sv”, “cheat” :
ins_nav_in_combat_range : 1000 : , “sv”, “cheat” :
ins_select_with_attribute : cmd : : Selects areas with the given attribute.
ins_server_loadtheater : cmd : : Server loads a theater
ins_stats_status : cmd : : Current status of stats connection
ins_survival_bot_spawn_distance : 2500 : , “sv” : Min distance between players and bot spawn zones
ins_survival_bot_spawn_update_interval : 5 : , “sv” : Seconds between each check to update which spawns are active/inactive
ins_survival_cache_secure_cooldown_time : 10 : , “sv” : Time before you can secure another safehouse
ins_survival_cache_secure_team_ratio : 0 : , “sv” : Percentage of team required to secure a cache
ins_survival_coordinated_attack_time_max : 100 : , “sv” : Max seconds that bots will attack the most recently captured point
ins_survival_coordinated_attack_time_min : 30 : , “sv” : Min seconds that bots will attack the most recently captured point
ins_survival_human_spawn_update_interval : 1 : , “sv” : Seconds between each check to update which spawns are active/inactive
ins_survival_next_cache_min_distance : 3200 : , “sv” : Distance the next cache must be in order to qualify as the next possible objective
ins_survival_safehouse_tip_delay_max : 10 : , “sv” : Max time before the attacking team is tipped off about your safehouse
ins_survival_safehouse_tip_delay_min : 1 : , “sv” : Min time before the attacking team is tipped off about your safehouse
ins_tank_health : cmd : :
ins_tank_kill : cmd : :
ins_teamsize : 0 : , “sv”, “nf”, “rep” : Maximum team size
ins_terminal_access_zone_size : 72 : , “sv” : Default size of the terminal access area.
ins_terminal_health : 100 : , “sv” : Default health of a terminal entity.
ins_test_map_vote : cmd : : Test map vote
ins_vehicle_minibus_health : 320 : , “sv” : Default health of a minibus.
ins_wipe_attributes : cmd : : Clear all INS-specific attributes of selected area.
inventory_buy_gear : cmd : : Buys an item of gear
inventory_buy_upgrade : cmd : : Buys a weapon upgrade
inventory_buy_weapon : cmd : : Buys a weapon
inventory_confirm : cmd : : Confirming a purchase
inventory_print_weapons : cmd : : Print weapon purchases to server console
inventory_reset : cmd : : Reset the player’s current loadout to the class default
inventory_resupply : cmd : : Resupply current loadout
inventory_sell_all : cmd : : Sell all items (except melee)
inventory_sell_gear : cmd : : Sells an item of gear
inventory_sell_upgrade : cmd : : Sells an upgrade
inventory_sell_weapon : cmd : : Sell a weapon
inventory_set_firemode : cmd : : Set firemode pref
ip : 157 : : Overrides IP for multihomed hosts
item_flag_respawntime : 0 : , “sv”, “rep” : Flag respawn time.
joy_deadzone_mode : 1 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
mat_reversedepth : 0 : , “cheat” :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_shadowstate : 1 : :
mat_showenvmapmask : 0 : :
mat_showlowresimage : 0 : , “cheat” :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , “cheat” : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_software_aa_strength : -1 : : Software AA – perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , “cheat” :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.mat_spewalloc : 0 : , “a” :
mat_tessellation_accgeometrytangents : 0 : , “cheat” :
mat_tessellation_cornertangents : 1 : , “cheat” :
mat_tessellation_update_buffers : 1 : , “cheat” :
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync’d
mat_vsync : 0 : : Force sync to vertical retrace
mat_wireframe : 0 : , “cheat” :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
melee_combo_reset_time : 1 : , “sv”, “cheat”, “rep” : Seconds after a swing until we reset the combo activities
melee_show_swing : 0 : , “sv”, “cheat”, “rep” :
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , “cheat” : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level – Default: High
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don’t print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
meta : cmd : : Metamod:Source control options
metamod_version : 1 : , “sp”, “nf” : Metamod:Source Version
mm_basedir : 0 : , “sp” : Metamod:Source Base Folder
mm_csgo_community_search_players_min : 3 : , “a” : When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
mm_dlc_debugprint : cmd : : Shows information about dlc
mm_heartbeat_seconds : 300 : :
mm_heartbeat_seconds_xlsp : 60 : :
mm_heartbeat_timeout : 10 : :
mm_heartbeat_timeout_legacy : 15 : :
mm_pluginsfile : 0 : , “sp” : Metamod:Source Plugins File
mm_server_search_lan_ports : 27015 : , “a” : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_status : cmd : : Matchmaking status
mod_check_vcollide : 0 : : Check all vcollides on load
mod_dont_load_vertices : 1 : : For the dedicated server, don’t load model vertex data
mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
mod_load_showstall : 0 : : 1 – show hitches , 2 – show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_log_filesystem : 0 : : Log the filesystem type
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
mod_WeaponViewModelCache : 8 : :
mod_WeaponWorldModelCache : 10 : :
mod_WeaponWorldModelMinAge : 3000 : :
morph_debug : 0 : :
morph_path : 7 : :
mortar_visualize : 0 : , “sv” :
motd : cmd : :
motdfile : 0 : , “sv” : The MOTD file to load.
movement_anim_playback_minrate : 0 : , “sv”, “rep” :
mp_allowNPCs : 1 : , “sv”, “nf” :
mp_allowspectators : 1 : , “sv”, “rep” : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , “sv”, “nf” :
mp_autokick : 1 : , “sv”, “rep” : Kick team-killing players
mp_autokick_idlers : 0 : , “sv”, “rep” : Kick idlers players ( mins )
mp_autoteambalance : 1 : , “sv” :
mp_checkpoint_counterattack_always : 0 : , “sv”, “rep” : Always have a counter-attack after each cap. Value represents number of human players needed.
mp_checkpoint_counterattack_capture_speedup : 2 : , “sv”, “rep” : Bot capture speed-up
mp_checkpoint_counterattack_delay : 12 : , “sv”, “rep” : How long (in seconds) until the enemy counter-attack wave spawns.
mp_checkpoint_counterattack_delay_finale : 20 : , “sv”, “rep” : How long (in seconds) until the enemy counter-attack wave spawns (finale).
mp_checkpoint_counterattack_duration : 65 : , “sv”, “rep” : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_duration_finale : 120 : , “sv”, “rep” : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_wave_finale : 60 : , “sv”, “rep” : How long until we get the subsequent waves in Checkpoint finale?
mp_coop_lobbysize : 6 : , “sv”, “nf”, “rep” : Size of coop lobby
mp_coop_max_bots : 24 : , “a”, “sv”, “rep” : Maximum number of bots allowed on the server.
mp_coop_min_bots : 10 : , “a”, “sv”, “rep” : The number of bots used for 1 player.
mp_cp_capture_time : 30 : , “sv”, “nf” : capture time in seconds
mp_cp_deteriorate_time : 0 : , “sv”, “nf” : deteriorate time in seconds
mp_cp_speedup_max : 2 : , “sv”, “nf”, “rep” : Maximum players to effect the speed-up.
mp_cp_speedup_rate : 0 : , “sv”, “nf”, “rep” : Speed-up rate per additional teammate in the cap zone.
mp_defaultteam : 0 : , “sv” :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_extract_point : 0 : , “a”, “sv”, “nf” : Point to use for patrol (0 = random, 1-3 = specified point)
mp_fadetoblack : 0 : , “sv”, “nf”, “rep” : fade a player’s screen to black when he dies
mp_fall_speed_fatal : 720 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe : 560 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe_iron : 250 : , “sv”, “rep” : sqrt( 2 * gravity * x * 12 )
mp_falldamage : 0 : , “sv”, “nf” :
mp_flashlight : 0 : , “sv”, “nf” :
mp_footsteps : 1 : , “sv”, “nf” :
mp_forceactivityset : -1 : , “sv”, “cheat”, “rep” : SHORTRIFLE = 0 PISTOL = 1 KNIFE = 2 LMG = 3 LAUNCHER = 4 GRENADE = 5
mp_forcecamera : 1 : , “sv”, “rep” : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp
mp_forcerespawn : 1 : , “sv”, “nf” :
mp_freezetime : 15 : , “sv”, “nf”, “rep” : Round freeze time in seconds
mp_friendlyfire : 0 : , “sv”, “nf”, “rep” : Allows team members to injure other members of their team
mp_friendlyfire_damage : 0 : , “sv” : The frac value applied to friendly fire damage
mp_friendlyfire_damage_spawnarea : 0 : , “sv” : The frac value applied to friendly fire damage when either in a spawn area
mp_friendlyfire_explosives : 0 : , “sv”, “nf”, “rep” : When enabled, friendlies can set off each other’s explosives if they are reactive.
mp_joinwaittime : 20 : , “sv”, “nf” : How long to wait for the first round once the minimum players requirement has been reached.
mp_lobbytime : 10 : , “sv”, “nf”, “rep” : Lobby time in seconds
mp_maxgames : 1 : , “sv”, “nf”, “rep” : Max games before map change
mp_maxrounds : 5 : , “sv”, “nf”, “rep” : Max rounds before game ends
mp_minteamplayers : 1 : , “sv”, “nf”, “rep” : min players on each team to start the match
mp_occupy_bonus_wave : 1 : , “sv”, “rep” : Number of waves given to a team for capturing the point.
mp_player_resupply_delay_base : 20 : , “sv” : Delay applied to resupplying
mp_player_resupply_delay_max : 90 : , “sv” : Max delay for resupply
mp_player_resupply_delay_penalty : 15 : , “sv” : Delay added for each additional resupply
mp_player_resupply_delay_survival : 20 : , “sv” : Delay applied to resupplying (Survival-only)
mp_player_resupply_grace : 30 : , “sv” : Grace time in which the resupply delay is not applied.
mp_player_resupply_penalty_reset : 45 : , “sv” : Time taken to decrement resupply counter
mp_player_spotting : 1 : , “sv”, “rep” :
mp_push_capture_time_extension : 300 : , “a”, “sv” : How long (in seconds) the round should be extended for after a capture.
mp_push_counter_round : 0 : , “sv”, “rep” : If on, after full-cap victory, flip the attacking team for a counter attack round.
mp_push_deferred_advance : 0 : , “sv”, “rep” : If >0, advanced spawns will be delayed by this number of seconds.
mp_wave_max_wait_defenders : 30 : , “sv”, “rep” : Max wave trigger time for defending team
mp_wave_max_wait_perteam : 40 : , “sv”, “rep” : Max wave trigger time for both teams
mp_wave_spawn_instant : 0 : , “sv”, “rep” : Server side option to force instant spawning
mp_weaponstay : 0 : , “sv”, “nf” :
mp_winlimit : 5 : , “sv”, “nf”, “rep” : win limit
mp_winlimit_coop : 1 : , “sv”, “nf”, “rep” : win limit for coop
multvar : cmd : : Multiply specified convar value.
name : 0 : , “a”, “user”, “print”, “server_can_execute”, “ss” : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 503316480 : , “sv”, “cheat” : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , “sv”, “cheat” : Max area size created in nav generation
nav_avoid : cmd : : Toggles the ‘avoid this area when possible’ flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1×1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID’s so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , “sv”, “cheat” :
nav_coplanar_slope_limit_displacement : 0 : , “sv”, “cheat” :
nav_corner_adjust_adjacent : 18 : , “sv”, “cheat” : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , “sv”, “cheat” : Anchor nav_begin_area Z to editing player’s feet
nav_create_place_on_ground : 0 : , “sv”, “cheat” : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the ‘must crouch in this area’ flag used by the AI system.
nav_debug_blocked : 0 : , “sv”, “cheat” :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test : 10000 : , “sv”, “cheat” : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the ‘area is not suitable for hiding spots’ flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , “sv”, “rep” : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , “sv”, “rep” : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , “sv”, “cheat” : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit : 0 : , “sv”, “cheat” : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , “sv”, “cheat” : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , “sv”, “cheat” : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , “sv”, “cheat” :
nav_generate_incremental_tolerance : 0 : , “sv”, “cheat” : Z tolerance for adding new nav areas.
nav_jump : cmd : : Toggles the ‘traverse this area by jumping’ flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder’s direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 6000 : , “sv”, “cheat” : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , “sv”, “cheat” :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the ‘hostages cannot use this area’ flag used by the AI system.
nav_no_jump : cmd : : Toggles the ‘dont jump in this area’ flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and ‘flood-fills’ the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , “sv”, “cheat” :
nav_precise : cmd : : Toggles the ‘dont avoid obstacles’ flag used by the AI system.
nav_quicksave : 1 : , “sv”, “cheat” : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the ‘traverse this area by running’ flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : -16751516 : , “sv”, “cheat” : Color used to draw the selected set borders while editing.
nav_selected_set_color : 1623785472.000 : , “sv”, “cheat” : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , “sv”, “cheat” : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , “sv”, “cheat” : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , “sv”, “cheat” :
nav_show_continguous : 0 : , “sv”, “cheat” : Highlight non-contiguous connections
nav_show_danger : 0 : , “sv”, “cheat” : Show current ‘danger’ levels.
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid : 0 : , “sv”, “cheat” : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer : 0 : , “sv”, “cheat” : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity : 0 : , “sv”, “cheat” :
nav_show_node_grid : 0 : , “sv”, “cheat” :
nav_show_node_id : 0 : , “sv”, “cheat” :
nav_show_nodes : 0 : , “sv”, “cheat” :
nav_show_player_counts : 0 : , “sv”, “cheat” : Show current player counts in each area.
nav_show_potentially_visible : 0 : , “sv”, “cheat” : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1×1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , “sv”, “cheat” : The ground unit normal’s Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , “sv”, “cheat” : The ground unit normal’s Z component must be this close to the nav area’s Z component to be generated.
nav_snap_to_grid : 0 : , “sv”, “cheat” : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 1 : , “sv”, “cheat” : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , “sv”, “cheat” : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the ‘stand while hiding’ flag used by the AI system.
nav_stop : cmd : : Toggles the ‘must stop when entering this area’ flag used by the AI system.
nb_player_crouch : 0 : , “sv”, “cheat” : Force bots to crouch
nb_player_move : 1 : , “sv”, “cheat” : Prevents bots from moving
nb_player_move_direct : 0 : , “sv” :
nb_player_stop : 0 : , “sv”, “cheat” : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , “sv”, “cheat” : Force bots to walk
nb_saccade_speed : 1000 : , “sv”, “cheat” :
nb_saccade_time : 0 : , “sv”, “cheat” :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , “sv”, “cheat” :
nb_stop : 0 : , “sv”, “cheat”, “rep” : Stop all NextBots
nb_update_debug : 0 : , “sv”, “cheat” :
nb_update_framelimit : 10 : , “sv”, “cheat” :
nb_update_frequency : 0 : , “sv”, “cheat” :
nb_update_maxslide : 4 : , “sv”, “cheat” :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
net_allow_multicast : 1 : , “a” :
net_blockmsg : 0 : , “cheat” : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , “cheat” : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_fakejitter : 0 : , “cheat” : Jitter fakelag packet time
net_fakelag : 0 : , “cheat” : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , “cheat” : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , “a”, “user” : Requested max packet size before packets are ‘split’.
net_megasnapshot : 1 : :
net_paranoid : 1 : :
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (‘x.x.x.x’
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : , “cheat” : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , “cheat” :
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player’s packets (multiplayer only).
next : 0 : , “cheat” : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , “sv”, “nf”, “rep” : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap : cmd : :
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , “sv”, “cheat” :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_height_adjust : 1 : , “a”, “sv” : Enable test mode for ik height adjustment
npc_vphysics : 0 : , “sv” :
obj_capture_damage : 0 : , “sv” : Captures all damage taken by objects for dumping later.
obj_dump_damage : cmd : :
obj_show_damage : 0 : , “sv” : Show all damage taken by objects.
old_radiusdamage : 0 : , “sv”, “rep” :
paintsplat_bias : 0 : , “cheat”, “rep” : Change bias value for computing circle buffer
paintsplat_max_alpha_noise : 0 : , “cheat”, “rep” : Max noise value of circle alpha
paintsplat_noise_enabled : 1 : , “cheat”, “rep” :
particle_test_attach_attachment : 0 : , “sv”, “cheat” : Attachment index for attachment mode
particle_test_attach_mode : 0 : , “sv”, “cheat” : Possible Values: ‘start_at_attachment’, ‘follow_attachment’, ‘start_at_origin’, ‘follow_origin’
particle_test_file : 0 : , “sv”, “cheat” : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , “a”, “norecord” : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perf_fire_bullet_firstpredictedonly : 1 : , “sv”, “rep” : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single : 0 : , “sv”, “rep” :
phys_debug_check_contacts : 0 : , “sv”, “cheat”, “rep” :
phys_impactforcescale : 1 : , “sv” :
phys_penetration_error_time : 10 : , “sv” : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , “sv”, “rep” :
phys_show_active : 0 : , “sv”, “cheat” :
phys_speeds : 0 : , “sv” :
phys_stressbodyweights : 5 : , “sv” :
phys_timescale : 1 : , “sv” : Scale time for physics
phys_upimpactforcescale : 0 : , “sv” :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , “sv” :
picker : cmd : : Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pingserver : cmd : : Ping a server for info
pipeline_static_props : 1 : :
player_debug_print_damage : 0 : , “sv”, “cheat” : When true, print amount and type of all damage received by player to console.
player_old_armor : 0 : , “sv” :
player_slide_cooldown : 3 : , “sv”, “cheat”, “rep” :
player_slide_duration : 0 : , “sv”, “cheat”, “rep” :
player_slide_impact_epsilon : 8 : , “sv”, “cheat” :
player_slide_probe_distance : 16 : , “sv”, “cheat” :
player_slide_probe_dot : 0 : , “sv”, “cheat” :
player_slide_sample_period : 0 : , “sv”, “cheat” :
player_slide_speed_acceleration : 10 : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_max : 1 : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_warmup : 1 : , “sv”, “cheat”, “rep” :
player_slide_warmup_interval : 0 : , “sv”, “cheat”, “rep” :
player_use_radius : 96 : , “sv”, “cheat”, “rep” :
player_use_tolerance : 0 : , “sv”, “cheat”, “rep” :
plr_debug_inventory : 0 : , “sv”, “cheat”, “rep” :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 64 : , “sv” :
prop_active_gib_max_fade_time : 12 : , “sv” :
prop_break_disable_float : 0 : , “sv” :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : , “sv”, “rep” : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , “sv”, “rep” : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , “cheat” : Fraction of direct lighting used to boost lighting when model requests
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it’s already sufficiently bright
r_colorstaticprops : 0 : , “cheat” :
r_debugrandomstaticlighting : 0 : , “cheat” : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , “cheat” :
r_maxmodeldecal : 50 : :
r_modelAmbientMin : 0 : , “cheat” : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal : 0 : , “cheat” :
r_nohw : 0 : , “cheat” :
r_norefresh : 0 : :
r_nosw : 0 : , “cheat” :
r_novis : 0 : , “cheat” : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , “cheat” : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : -1 : , “cheat” removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debugresponseconcept : 0 : , “sv” : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses : 0 : , “sv” : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , “sv” : If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , “sv” : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist : 1800 : , “sv”, “cheat” : ‘then ANY’ or ‘then ALL’ response followups will be dispatched only to characters within this distance.
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> ‘criteria1:value1,criteria2:va
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_thenany_score_slop : 0 : , “sv”, “cheat” : When computing respondents for a ‘THEN ANY’ rule, all rule-matching scores within this much of the best score will be considere
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_async_prefetch_spew : 0 : , “sv” : Display async .ani file loading info.
scene_clientflex : 1 : , “sv”, “rep” : Do client side flex animation.
scene_clientplayback : 1 : , “sv” : Play all vcds on the clients.
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , “sv” : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , “sv” : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
scene_print : 0 : , “sv”, “rep” : When playing back a scene, print timing and event info to console.
scene_showlook : 0 : , “a”, “sv” : When playing back, show the directions of look events.
scene_showmoveto : 0 : , “a”, “sv” : When moving, show the end location.
scene_showunlock : 0 : , “a”, “sv” : Show when a vcd is playing but normal AI is running.
script : cmd : : Run the text as a script
script_connect_debugger_on_mapspawn : 0 : , “sv” :
script_debug : cmd : : Connect the vscript VM to the script debugger
script_dump_all : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_help : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code : cmd : : Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
server_game_time : cmd : : Gives the game time in seconds (server’s curtime)
servercfgfile : 0 : , “sv” :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes’s player’s model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
show_global_bans : cmd : :
showtriggers : 0 : , “sv”, “cheat” : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
simple_bot_add : cmd : : Add a simple bot.
simulate_capturezone_pointindex : -1 : , “sv”, “cheat” :
simulate_capturezone_team0 : 0 : , “sv”, “cheat” :
simulate_capturezone_team1 : 0 : , “sv”, “cheat” :
singlestep : 0 : , “cheat” : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode : 1 : , “a”, “sv”, “rep” :
sk_player_arm : 1 : , “sv” :
sk_player_chest : 1 : , “sv” :
sk_player_head : 2 : , “sv” :
sk_player_leg : 1 : , “sv” :
sk_player_stomach : 1 : , “sv” :
skill : 1 : , “a” : Game skill level (1-3).
sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we’re meeting the desired framerate.
sleep_when_meeting_framerate_headroom_ms : 1 : : Only sleep if the current frame has at least this much time remaining, otherwise spin.
sm : cmd : : SourceMod Menu
sm_basepath : 0 : : SourceMod base path (set via command line)
sm_conhook_start : cmd : :
sm_conhook_stop : cmd : :
sm_corecfgfile : 0 : : SourceMod core configuration file
sm_datetime_format : 0 : : Default formatting time rules
sm_dump_admcache : cmd : : Dumps the admin cache for debugging
sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
sm_immunity_mode : 1 : , “sp” : Mode for deciding immunity protection
sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
sm_nextmap : 0 : , “nf” :
sm_reload_translations : cmd : : Reparses all loaded translation files
sm_show_activity : 13 : , “sp” : Activity display setting (see sourcemod.cfg)
sm_time_adjustment : 0 : : Adjusts the server time in seconds
sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0.
sm_trigger_show : 1 : : Display triggers message to all players? (0 off, 1 on, def. 1)
sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] … [Answer5]
sm_vote_ban : 0 : : percent required for successful ban vote.
sm_vote_delay : 30 : : Sets the recommended time in between public votes
sm_vote_kick : 0 : : percent required for successful kick vote.
sm_vote_map : 0 : : percent required for successful map vote.
sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
sm_vote_progress_console : 0 : : Show current vote progress as console messages
sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
sm_voteban : cmd : : sm_voteban <player> [reason]
sm_votekick : cmd : : sm_votekick <player> [reason]
sm_votemap : cmd : : sm_votemap <mapname> [mapname2] … [mapname5]
smoothstairs : 1 : , “sv”, “rep” : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , “cheat” : foliage dB loss per 1200 units
snd_gain : 1 : , “cheat” :
snd_gain_max : 1 : , “cheat” :
snd_gain_min : 0 : , “cheat” :
snd_refdb : 60 : , “cheat” : Reference dB at snd_refdist
snd_refdist : 36 : , “cheat” : Reference distance for snd_refdb
snd_restart : cmd : : Restart sound system.
snd_sos_show_server_xmit : 0 : , “sv”, “cheat” :
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
soundpatch_captionlength : 2 : , “sv”, “rep” : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , “sv”, “cheat” : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
sourcemod_version : 1 : , “sp”, “nf”, “rep” : SourceMod Version
spawnpoint_debug : 0 : , “sv”, “cheat” : Display debugging information on each spawn point. You must active this cvar before loading a level!
spec_allow_bots : 0 : , “sv”, “nf” : Can we spectate bots in coop?
spec_death_fade_in_duration : 3 : , “sv” : Fade in duration from dying -> spectator
spec_death_fade_out_delay : 0 : , “sv” : Death fade out delay
spec_death_fade_out_duration : 1 : , “sv” : Fade out duration from dying.
spec_freeze_deathanim_time : 2 : , “sv”, “cheat”, “rep” : The time that the death cam will spend watching the player’s ragdoll before going into freeze cam
spec_freeze_distance_max : 80 : , “sv”, “cheat”, “rep” : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
spec_freeze_distance_min : 60 : , “sv”, “cheat”, “rep” : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_enable : 0 : , “sv”, “rep” : Toggle FreezeCam
spec_freeze_fov : 65 : , “sv”, “cheat”, “rep” : FOV while in FreezeCam
spec_freeze_roll : -15 : , “sv”, “cheat”, “rep” : Camera roll tilt while freeze cam is active.
spec_freeze_time : 4 : , “sv”, “cheat”, “rep” : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , “sv”, “cheat”, “rep” : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max : -10 : , “sv”, “cheat”, “rep” : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min : -20 : , “sv”, “cheat”, “rep” : Minimum random z distance from the target to stop when framing them in observer freeze cam.
spike : cmd : : generates a fake spike
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , “sv” :
lliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_hud_deathmessages : 0 : , “sv”, “nf”, “rep” :
sv_hud_deathmessages_spectator : 0 : , “sv”, “nf”, “rep” : Show death notices to people spectating?
sv_hud_scoreboard_show_kd : 1 : , “sv”, “nf”, “rep” :
sv_hud_targetindicator : 1 : , “sv”, “nf”, “rep” :
sv_infected_damage_cutouts : 1 : , “sv”, “rep” :
sv_infinite_ammo : 0 : , “sv”, “cheat”, “rep” : Player’s active weapon will never run out of ammo
sv_lagcompensationforcerestore : 1 : , “sv”, “cheat” : Don’t test validity of a lag comp restore, just do it.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , “a” : Log server information to only one file.
sv_logbans : 1 : , “a” : Log server bans in the server logs.
sv_logblocks : 0 : : If truee when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , “a” : Echo log information to the console.
sv_logfile : 1 : , “a” : Log server information in the log file.
sv_logflush : 0 : , “a” : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , “a” : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_map_voting : 1 : , “sv”, “nf”, “rep” : Is map voting enabled?
sv_massreport : 0 : , “sv” :
sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game’s socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , “sv” : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 64 : , “rep” : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , “rep” : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 64 : , “rep” : Maximum updates per second that the server will allow
sv_memlimit : 0 : , “cheat” : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 10 : , “rep” : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , “rep” : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , “rep” : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_mumble_positionalaudio : 1 : , “sv”, “rep” : Allows players using Mumble to have support for positional audio.
sv_name_change_limit : 10 : , “sv” :
sv_new_delta_bits : 1 : :
sv_noclipaccelerate : 5 : , “a”, “sv”, “nf”, “rep” :
sv_noclipduringpause : 0 : , “sv”, “cheat”, “rep” : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , “a”, “sv”, “nf”, “rep” :
sv_nwi_banlist : 0 : , “sv”, “nf”, “rep” :
sv_nwi_banlist_show : 0 : , “sv” :
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , “nf”, “prot”, “norecord” : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_player_stuck_tolerance : 10 : , “sv”, “cheat” :
sv_playerperfhistorycount : 20 : , “sv” : Number of samples to maintain in player perf history
sv_playlist : 0 : , “sv”, “rep” : Matchmaking playlist
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_consensus : 100000000 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , “a”, “sv” : Skips SetupBones when npc’s are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_radial_cooldown : 2 : , “sv”, “rep” : Wait time between radial commands
sv_radial_cooldown_spotting : 10 : , “sv”, “rep” : Wait time between radial spotting commands
sv_radial_marker_duration : 15 : , “sv”, “rep” : How long do radial markers persist in the world.
sv_radial_marker_duration_attack : 7 : , “sv”, “rep” : How long does the waypoint marker persist.
sv_radial_marker_duration_waypoint : 120 : , “sv”, “rep” : How long does the waypoint marker persist.
sv_radial_spam_cooldown : 3 : , “sv”, “rep” : How long until spam counter resets
sv_radial_spam_delay : 0 : , “sv”, “rep” : How much to increase delay by if radial commands are being spammed
sv_radial_spam_delay_leaderfrac : 0 : , “sv”, “rep” : Apply this fraction to spam delays for squad leaders
sv_radial_viewcone_enemy : 0 : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV enemy check
sv_radial_viewcone_objective : 0 : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV objective check
sv_ragdoll_max_fps : 30 : , “sv” : Clients with framerates less than this will reduce the ideal number of ragdolls to display
sv_ragdoll_max_remove_per_frame : 1 : , “sv” :
sv_ragdoll_maxcount : 25 : , “sv” : Server will only show this many ragdolls
sv_ragdoll_min_fps : 10 : , “sv” : Clients with framerates less than this will only show 1 ragdoll of each type
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_regeneration_wait_time : 1 : , “sv”, “rep” :
sv_region : 255 : : The region of the world to report this server in.
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_runcmds : 1 : , “sv” :
sv_script_think_interval : 0 : , “sv” :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showdamage : 0 : , “sv”, “rep” : Shows base damage below what sv_showimpacts would show, and if a player was hit he’ll show the damage he took above it (as heal
sv_showdebugtracers : 0 : , “sv”, “rep” : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps : 0 : , “sv”, “cheat”, “rep” : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes : -1 : , “sv”, “cheat” : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , “sv”, “rep” : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_text : 0 : , “sv” : Show debug text relating to bullet penetration?
sv_showimpacts_time : 4 : , “sv”, “rep” : Time that impacts are shown for.
sv_showladders : 0 : , “sv” : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , “sv”, “cheat” : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , “sv”, “rep” : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showplayerpositions : 0 : , “sv”, “cheat”, “rep” :
sv_showtags : cmd : : Describe current gametags.
sv_showvminteraction : 0 : , “sv”, “cheat”, “rep” :
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skip_wounds : 1 : , “sv” :
sv_skyname : 0 : , “a”, “sv”, “rep” : Current name of the skybox texture
sv_SlowOnHit : 1 : , “sv” :
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
sv_soundemitter_trace : -1 : , “sv”, “rep” : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , “a”, “sv”, “nf”, “rep” :
sv_specnoclip : 1 : , “a”, “sv”, “nf”, “rep” :
sv_specspeed : 3 : , “a”, “sv”, “nf”, “rep” :
sv_stats : 1 : : Collect CPU usage stats
sv_steamgroup : 0 : , “nf” : The ID of the steam group that this server belongs to. You can find your group’s ID on the admin profile page in the steam comm
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it’s empty, public people will be able to join the ser
sv_stopspeed : 75 : , “sv”, “nf”, “rep” : Minimum stopping speed when on ground.
sv_stopspeed_prone : 45 : , “sv”, “nf”, “rep” : Minimum stopping speed when on ground and prone.
sv_strict_notarget : 0 : , “sv” : If set, notarget will cause entities to never think they are in the pvs
sv_tags : 0 : , “nf” : Server tags. Used to provide extra information to clients when they’re browsing for servers. Separate tags with a comma.
sv_teststepsimulation : 1 : , “sv” :
sv_thinktimecheck : 0 : , “sv” : Check for thinktimes all on same timestamp.
sv_threaded_init : 0 : , “sv” :
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 1 : , “sv”, “rep” : Turns on turbo physics
sv_unlockedchapters : 1 : , “a”, “sv” :
sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , “a”, “nf” :
sv_vote_allow_spectators : 0 : , “sv” : Allow spectators to vote?
sv_vote_failure_timer : 300 : , “sv” : A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed : 1 : , “sv”, “rep” : Can people hold votes to change AI count?
sv_vote_issue_botcount_min_population : 0 : , “sv” : The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio : 0 : , “sv” : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed : 1 : , “sv”, “rep” : Can people hold votes to change AI difficulty?
est scripts.
testscript_running : 0 : : Set to true when test scripts are running
think_limit : 0 : , “sv”, “rep” : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
timeleft : cmd : :
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
trace_report : 0 : , “sv” :
tv_allow_camera_man : 1 : , “sv” : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , “sv” : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automattically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , “sv” : SourceTV broadcast delay in seconds
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , “nf” : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , “nf”, “prot”, “norecord” : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , “nf”, “prot”, “norecord” : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , “rep” : Transmit all entities (not only director view)
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unbindalljoystick : cmd : : Unbind all joystick keys.
unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
version : cmd : : Print version info string.
view_punch_decay : 11 : , “sv”, “cheat”, “rep” : Decay factor exponent for view punch
view_recoil_tracking : 0 : , “sv”, “cheat”, “rep” : How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov : 56 : , “sv”, “cheat”, “rep” :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_force : 0 : , “sv”, “cheat” :
vismon_poll_frequency : 0 : , “sv”, “cheat” :
vismon_trace_limit : 12 : , “sv”, “cheat” :
voice_debugfeedbackfrom : 0 : :
voice_inputfromfile : 0 : : Get voice input from ‘voice_input.wav’ rather than from the microphone.
voice_mute : cmd : : Mute a specific Steam user
voice_player_speaking_delay_threshold : 0 : , “sv”, “cheat” :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into ‘voice_micdata.wav’ and ‘voice_decompressed.wav’
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_serverdebug : 0 : , “sv” :
voice_show_mute : cmd : : Show whether current players are muted.
voice_unmute : cmd : : Unmute a specific Steam user, or all
to unmute all connected players.
voice_xsend_debug : 0 : :
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won’t ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , “sv” :
vprof_scope_entity_thinks : 0 : , “sv” :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , “sv” :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_vtune_group : cmd : : enable vtune for a particular vprof group (‘disable’ to disable)
vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
weapon_showproficiency : 0 : , “sv” :
weapon_throw_force : 2000 : , “sv”, “cheat”, “rep” :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
wpn_debug_active_weapon : 0 : , “sv”, “cheat”, “rep” :
wpn_shot_bias_max : 1 : , “sv”, “rep” :
wpn_shot_bias_min : -1 : , “sv”, “rep” :
wpn_showanimations : 0 : , “sv”, “cheat”, “rep” :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xc_crouch_debounce : 0 : , “sv” :
xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name.
z_added_light_max : 0 : , “sv”, “rep” :
z_added_light_min : 0 : , “sv”, “rep” :
1751 total convars/concommands